/* Copyright (c) 2022, Kevin Pope, John Lewin, Lars Brubaker All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MatterHackers.DataConverters3D; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.MatterControl.PartPreviewWindow; using MatterHackers.PolygonMesh; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.Library { public class InsertionGroupObject3D : Object3D { internal static Mesh placeHolderMesh; private View3DWidget view3DWidget; private Action> layoutParts; public Task LoadingItemsTask { get; } static InsertionGroupObject3D() { // Create the placeholder mesh and position it at z0 placeHolderMesh = PlatonicSolids.CreateCube(20, 20, 20); placeHolderMesh.Translate(new Vector3(0, 0, 10)); } // TODO: Figure out how best to collapse the InsertionGroup after the load task completes public InsertionGroupObject3D(IEnumerable items, View3DWidget view3DWidget, InteractiveScene scene, Vector2 newItemOffset, Action> layoutParts, bool trackSourceFiles = false, bool addUndoCheckPoint = true) { if (items == null) { return; } this.layoutParts = layoutParts; // Add a temporary placeholder to give us some bounds this.view3DWidget = view3DWidget; this.LoadingItemsTask = Task.Run(async () => { var offset = Matrix4X4.Identity; // Add the placeholder 'Loading...' object var placeholderItem = new Object3D() { Mesh = placeHolderMesh, Matrix = Matrix4X4.Identity, Parent = this }; this.Children.Add(placeholderItem); var itemsToLoad = items.Where(item => item.IsContentFileType()).ToList(); // Filter to content file types only foreach (var item in itemsToLoad) { // Acquire var progressControl = new DragDropLoadProgress(view3DWidget, null, ApplicationController.Instance.Theme); // Position at accumulating offset placeholderItem.Matrix *= Matrix4X4.CreateTranslation(newItemOffset.X, (double)newItemOffset.Y, 0); placeholderItem.Visible = true; progressControl.TrackingObject = placeholderItem; var loadedItem = await item.CreateContent(progressControl.ProgressReporter); if (loadedItem != null) { var aabb = loadedItem.GetAxisAlignedBoundingBox(); // lets move the cube to the center of the loaded thing placeholderItem.Matrix *= Matrix4X4.CreateTranslation(-10 + aabb.XSize / 2, 0, 0); placeholderItem.Visible = false; // Copy scale/rotation/translation from the source and Center loadedItem.Matrix = loadedItem.Matrix * Matrix4X4.CreateTranslation((double)-aabb.Center.X, (double)-aabb.Center.Y, (double)-aabb.MinXYZ.Z) * placeholderItem.Matrix; // check if the item has 0 height (it is probably an image) if (loadedItem.ZSize() == 0) { // raise it up a bit so it is not z fighting with the bed loadedItem.Matrix *= Matrix4X4.CreateTranslation(0, 0, .1); } loadedItem.Color = loadedItem.Color; // Set mesh path if tracking requested if (trackSourceFiles && item is FileSystemFileItem fileItem && item.IsMeshFileType()) { loadedItem.MeshPath = fileItem.FilePath; } this.Children.Add(loadedItem); loadedItem.MakeNameNonColliding(); // Adjust next item position newItemOffset.X = loadedItem.GetAxisAlignedBoundingBox().XSize / 2 + 10; } // the 1.3 is so the progress bar will collapse after going past 1 progressControl.ProgressReporter(1.3, ""); } this.Children.Remove(placeholderItem); this.Collapse(addUndoCheckPoint); this.Invalidate(InvalidateType.Children); }); } /// /// Collapse the InsertionGroup into the scene /// private void Collapse(bool addUndoCheckPoint) { // Drag operation has finished, we need to perform the collapse var loadedItems = this.Children; // If we only have one item it may be a mcx wrapper, collapse that first. if (loadedItems.Count == 1) { var first = loadedItems.First(); if (first.GetType() == typeof(Object3D) && first.Mesh == null && first.Children.Count == 1) { // collapse our first child into this this.Children.Modify(list => { first.CollapseInto(list, false); }); } loadedItems = this.Children; } foreach (var item in loadedItems) { item.Matrix *= this.Matrix; } view3DWidget.Scene.Children.Remove(this); if (layoutParts != null) { var allBedItems = new List(view3DWidget.Scene.Children); foreach (var item in loadedItems) { layoutParts?.Invoke(item, allBedItems); allBedItems.Add(item); } } if (addUndoCheckPoint) { view3DWidget.Scene.UndoBuffer.AddAndDo(new InsertCommand(view3DWidget.Scene, loadedItems)); } else { new InsertCommand(view3DWidget.Scene, loadedItems).Do(); } } } }