/* Copyright (c) 2018, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ /*********************************************************************/ /**************************** OBSOLETE! ******************************/ /************************ USE NEWER VERSION **************************/ /*********************************************************************/ using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Threading; using System.Threading.Tasks; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.MatterControl.PartPreviewWindow; using MatterHackers.PolygonMesh; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.DesignTools { [Obsolete("Use CurveObject3D_3 instead", false)] public class CurveObject3D_2 : OperationSourceContainerObject3D, IEditorDraw { public CurveObject3D_2() { Name = "Curve".Localize(); } [DisplayName("Bend Up")] public bool BendCcw { get; set; } = true; public double Diameter { get; set; } = double.MaxValue; [Slider(3, 360)] [Description("Ensures the rotated part has a minimum number of sides per complete rotation")] public double MinSidesPerRotation { get; set; } = 30; [Description("Split the mesh so it has enough geometry to create a smooth curve")] public bool SplitMesh { get; set; } = true; [Slider(0, 100)] [Description("Where to start the bend as a percent of the width of the part")] public double StartPercent { get; set; } = 50; public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e) { var drawInfo = GetDrawInfo(); // render the top and bottom rings layer.World.RenderCylinderOutline(this.WorldMatrix(), drawInfo.center, Diameter, drawInfo.sourceAabb.ZSize, 100, Color.Red, Color.Transparent); // render the split lines var radius = Diameter / 2; var circumference = MathHelper.Tau * radius; var xxx = drawInfo.sourceAabb.XSize * (StartPercent / 100.0); var startAngle = MathHelper.Tau * 3 / 4 - xxx / circumference * MathHelper.Tau; layer.World.RenderCylinderOutline(this.WorldMatrix(), drawInfo.center, Diameter, drawInfo.sourceAabb.ZSize, (int)Math.Max(0, Math.Min(100, this.MinSidesPerRotation)), Color.Transparent, Color.Red, phase: startAngle); // turn the lighting back on GL.Enable(EnableCap.Lighting); } public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer) { var drawInfo = GetDrawInfo(); var radius = Diameter / 2; var halfHeight = drawInfo.sourceAabb.ZSize / 2; return AxisAlignedBoundingBox.CenteredBox(new Vector3(radius, radius, halfHeight), drawInfo.center).NewTransformed(this.WorldMatrix()); } public override Task Rebuild() { this.DebugDepth("Rebuild"); bool valuesChanged = false; // ensure we have good values StartPercent = Util.Clamp(StartPercent, 0, 100, ref valuesChanged); if (Diameter < 1 || Diameter > 100000) { if (Diameter == double.MaxValue) { var aabb = this.GetAxisAlignedBoundingBox(); // uninitialized set to a reasonable value Diameter = (int)aabb.XSize; } Diameter = Math.Min(100000, Math.Max(1, Diameter)); valuesChanged = true; } MinSidesPerRotation = Util.Clamp(MinSidesPerRotation, 3, 360, ref valuesChanged); var rebuildLocks = this.RebuilLockAll(); return ApplicationController.Instance.Tasks.Execute( "Curve".Localize(), null, (reporter, cancellationToken) => { var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox(); var radius = Diameter / 2; var circumference = MathHelper.Tau * radius; double numRotations = sourceAabb.XSize / circumference; double numberOfCuts = numRotations * MinSidesPerRotation; double cutSize = sourceAabb.XSize / numberOfCuts; double cutPosition = sourceAabb.MinXYZ.X + cutSize; var cuts = new List(); for (int i = 0; i < numberOfCuts; i++) { cuts.Add(cutPosition); cutPosition += cutSize; } var rotationCenter = new Vector3(sourceAabb.MinXYZ.X + (sourceAabb.MaxXYZ.X - sourceAabb.MinXYZ.X) * (StartPercent / 100), BendCcw ? sourceAabb.MaxXYZ.Y + radius : sourceAabb.MinXYZ.Y - radius, sourceAabb.Center.Z); var curvedChildren = new List(); foreach (var sourceItem in SourceContainer.VisibleMeshes()) { var originalMesh = sourceItem.Mesh; reporter?.Invoke(0, "Copy Mesh".Localize()); var transformedMesh = originalMesh.Copy(CancellationToken.None); var itemMatrix = sourceItem.WorldMatrix(SourceContainer); // transform into this space transformedMesh.Transform(itemMatrix); if (SplitMesh) { reporter?.Invoke(0, "Split Mesh".Localize()); // split the mesh along the x axis transformedMesh.SplitOnPlanes(Vector3.UnitX, cuts, cutSize / 8); } for (int i = 0; i < transformedMesh.Vertices.Count; i++) { var position = transformedMesh.Vertices[i]; var angleToRotate = ((position.X - rotationCenter.X) / circumference) * MathHelper.Tau - MathHelper.Tau / 4; var distanceFromCenter = rotationCenter.Y - position.Y; if (!BendCcw) { angleToRotate = -angleToRotate; distanceFromCenter = -distanceFromCenter; } var rotatePosition = new Vector3Float(Math.Cos(angleToRotate), Math.Sin(angleToRotate), 0) * distanceFromCenter; rotatePosition.Z = position.Z; transformedMesh.Vertices[i] = rotatePosition + new Vector3Float(rotationCenter.X, radius + sourceAabb.MaxXYZ.Y, 0); } // transform back into item local space transformedMesh.Transform(Matrix4X4.CreateTranslation(-rotationCenter) * itemMatrix.Inverted); if (SplitMesh) { reporter?.Invoke(0, "Merge Vertices".Localize()); transformedMesh.MergeVertices(.1); } transformedMesh.CalculateNormals(); var curvedChild = new Object3D() { Mesh = transformedMesh }; curvedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false); curvedChild.Visible = true; curvedChild.Translate(new Vector3(rotationCenter)); if (!BendCcw) { curvedChild.Translate(0, -sourceAabb.YSize - Diameter, 0); } curvedChildren.Add(curvedChild); } RemoveAllButSource(); this.SourceContainer.Visible = false; this.Children.Modify((list) => { list.AddRange(curvedChildren); }); UiThread.RunOnIdle(() => { rebuildLocks.Dispose(); Invalidate(InvalidateType.DisplayValues); this.CancelAllParentBuilding(); Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children)); }); return Task.CompletedTask; }); } DrawInfo GetDrawInfo() { var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox(); var distance = Diameter / 2 + sourceAabb.YSize / 2; var center = sourceAabb.Center + new Vector3(0, BendCcw ? distance : -distance, 0); center.X -= sourceAabb.XSize / 2 - (StartPercent / 100.0) * sourceAabb.XSize; return new DrawInfo { sourceAabb = sourceAabb, distance = distance, center = center, }; } struct DrawInfo { public Vector3 center; public double distance; public AxisAlignedBoundingBox sourceAabb; } } }