/* Copyright (c) 2022, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using MatterControl.Printing; using MatterHackers.Agg; using MatterHackers.DataConverters3D; using MatterHackers.GCodeVisualizer; using MatterHackers.MatterControl.Library; using MatterHackers.MatterControl.PartPreviewWindow; using MatterHackers.MatterControl.SlicerConfiguration; using MatterHackers.PolygonMesh; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl { public interface ISceneContext { Vector2 BedCenter { get; } string ContentType { get; } bool EditableScene { get; } EditContext EditContext { get; set; } InteractiveScene Scene { get; } SceneContextViewState ViewState { get; } WorldView World { get; } event EventHandler SceneLoaded; InsertionGroupObject3D AddToPlate(IEnumerable itemsToAdd, bool addUndoCheckPoint = true); InsertionGroupObject3D AddToPlate(IEnumerable itemsToAdd, Vector2 initialPosition, bool moveToOpenPosition, bool addUndoCheckPoint = true); List GetBaseViewOptions(); void AddToPlate(string[] filesToLoadIncludingZips, bool addUndoCheckPoint = true); void ClearPlate(); Task LoadContent(EditContext editContext, Action progressReporter); void LoadEmptyContent(EditContext editContext); Task LoadGCodeContent(Stream stream); Task LoadIntoCurrent(EditContext editContext, Action progressReporter); Task LoadLibraryContent(ILibraryItem libraryItem, Action progressReporter); Task SaveChanges(Action progress, CancellationTokenSource cancellationToken); bool HadSaveError { get; } // TODO: Isolate printer specifics from ISceneContext // ******************************************************* // **** Printer specific **** // ******************************************************* event EventHandler ActiveLayerChanged; event EventHandler LoadedGCodeChanged; int ActiveLayerIndex { get; set; } GCodeRenderer GCodeRenderer { get; set; } GCodeFile LoadedGCode { get; } BedShape BedShape { get; } double BuildHeight { get; } Mesh BuildVolumeMesh { get; } Mesh Mesh { get; } PrinterConfig Printer { get; set; } Mesh PrinterShape { get; } View3DConfig RendererOptions { get; } GCodeRenderInfo RenderInfo { get; set; } void InvalidateBedMesh(); void LoadGCode(Stream stream, CancellationToken cancellationToken, Action progressReporter); void LoadActiveSceneGCode(string filePath, CancellationToken cancellationToken, Action progressReporter); Task StashAndPrint(IEnumerable selectedLibraryItems); Task StashAndPrintGCode(ILibraryItem libraryItem); Vector3 ViewerVolume { get; } } }