Lars Brubaker
b16328df27
Created a new animation object
...
got the spinner to use it
refactored graphics2D -> Graphics2D in DrawEventArgs
updated (c)
2018-04-11 10:22:17 -07:00
John Lewin
7c641bc2a0
Move Set/Unset GLContext helpers to agg
2018-03-23 16:42:25 -07:00
John Lewin
efb7d2c94f
Use properties, fix casing on public members
2018-03-23 15:16:26 -07:00
John Lewin
eec880eaac
Use ambientColor in LightingData
2018-03-23 15:02:27 -07:00
John Lewin
c0a9447361
Add configurable AmbientColor param and property
2018-03-11 17:50:18 -07:00
John Lewin
93b580c89a
Set MeshViewer as the projection matrix reference
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- Resize layerRenderRatioSlider on BoundsChanged
2018-02-20 15:26:29 -08:00
John Lewin
a726c1decb
Remove dead code
2018-01-16 22:51:44 -08:00
Lars Brubaker
14acfcd9be
Moved render bounds to InteractionLayer
2018-01-02 15:25:40 -08:00
Lars Brubaker
a4ba17817e
Removed Object3DTypes - changed to SelectionGroup class
2017-12-19 16:58:40 -08:00
John Lewin
98b109df13
Fix loading state - SelectedObjectPanel/LayerPosition/TumbleCube
2017-11-29 17:54:16 -08:00
Lars Brubaker
65639abc75
Added a replace undo command and used it for ungroup mesh
2017-11-20 11:19:22 -08:00
Lars Brubaker
50f74760ad
Make Tumble view control rotate on drag
2017-11-10 07:29:21 -08:00
Lars Brubaker
5f8781d67a
Got the TumbleCubeControl working (some)
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Fixed Matrix CreateRotation(axis, angle) to not negate the angle
Fixed all the code this broke
2017-11-08 14:45:59 -08:00
Lars Brubaker
98f32ca2b0
Improving tumble contol
2017-11-08 14:45:59 -08:00
Lars Brubaker
4e5904be45
Working on view rotation cube
2017-11-06 18:48:22 -08:00
Lars Brubaker
359784877f
Unify Vector2 3 and 4 to have upper case field members
2017-10-31 12:53:46 -07:00
Lars Brubaker
7ed9c7374c
Put invalidate on IObject3D
...
Made insertion group center on bed if not dragging
Put names into mirror buttons
Working on new mirror test
Refactoring
2017-10-25 17:05:57 -07:00
Lars Brubaker
a5036f3c84
Put in slice progress feedback
2017-09-22 15:35:57 -07:00
Lars Brubaker
f74dea2638
Fixed the gcode not visible looking up from under the bed
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Made a opaque and transparent RenderGL event
2017-09-20 11:47:29 -07:00
Lars Brubaker
ab41b7c1a7
Pass graphics 2D to 3D render calls so we can draw to the screen
2017-08-24 13:58:14 -07:00
John Lewin
07ee5b5853
Prevent ray casting in View3D content when outside bounds
2017-08-19 11:33:39 -07:00
John Lewin
7c03087605
Set correct render target
2017-08-18 13:53:38 -07:00
John Lewin
1962db4210
Target any widget for mesh GLDraw
2017-08-18 08:34:05 -07:00
John Lewin
3446bc00e9
Move InteractiveScene ownership from MeshViewer to PrinterConfig model
2017-08-14 10:47:59 -07:00
John Lewin
92741a31a1
Move progress reporting to InteractionLayer
2017-08-09 11:48:57 -07:00
Lars Brubaker
c989cb8630
Fixing multi material processing
2017-07-17 16:41:04 -07:00
John Lewin
04a5364044
Decouple View3DWidget from InteractionVolume
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- Move conditional tests into shared functions rather than callers
- Remove unused View3DWidget reference from TransformUndoCommand
- Add AddTransformSnapshot method to IInteractionVolumeContext
2017-07-12 21:36:28 -07:00
John Lewin
dda6f89c2b
Fix widget ordering to restore layer view controls
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- Less coupling to MeshViewerWidget
- Interaction layer concept/surface added for IA volumes
- Holds most IA volume logic and controls
2017-07-11 08:10:57 -07:00