optimize draw order

This commit is contained in:
LarsBrubaker 2020-09-15 23:00:25 -07:00
parent a89c8b9c7f
commit fec2e345c2
5 changed files with 15 additions and 15 deletions

View file

@ -140,7 +140,7 @@ namespace MatterHackers.Plugins.EditorTools
CollisionVolume = topScaleMesh.CreateBVHData();
Object3DControlContext.GuiSurface.AfterDraw += Object3DControl_AfterDraw;
Object3DControlContext.GuiSurface.BeforeDraw += Object3DControl_BeforeDraw;
}
public override void Draw(DrawGlContentEventArgs e)
@ -334,7 +334,7 @@ namespace MatterHackers.Plugins.EditorTools
lines.Add(new Vector2(lines[2].X + LineLength, lines[2].Y));
}
private void Object3DControl_AfterDraw(object sender, DrawEventArgs drawEvent)
private void Object3DControl_BeforeDraw(object sender, DrawEventArgs drawEvent)
{
var selectedItem = RootSelection;
@ -369,7 +369,7 @@ namespace MatterHackers.Plugins.EditorTools
public override void Dispose()
{
zValueDisplayInfo.Close();
Object3DControlContext.GuiSurface.AfterDraw -= Object3DControl_AfterDraw;
Object3DControlContext.GuiSurface.BeforeDraw -= Object3DControl_BeforeDraw;
}
}
}