optimize draw order
This commit is contained in:
parent
a89c8b9c7f
commit
fec2e345c2
5 changed files with 15 additions and 15 deletions
|
|
@ -116,7 +116,7 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
|
||||
CollisionVolume = minXminYMesh.CreateBVHData();
|
||||
|
||||
Object3DControlContext.GuiSurface.AfterDraw += Object3DControl_AfterDraw;
|
||||
Object3DControlContext.GuiSurface.BeforeDraw += Object3DControl_BeforeDraw;
|
||||
}
|
||||
|
||||
private void EditComplete(object s, EventArgs e)
|
||||
|
|
@ -499,7 +499,7 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
return new Vector3(xDirection, yDirection, cornerPosition.Z);
|
||||
}
|
||||
|
||||
private void Object3DControl_AfterDraw(object sender, DrawEventArgs drawEvent)
|
||||
private void Object3DControl_BeforeDraw(object sender, DrawEventArgs drawEvent)
|
||||
{
|
||||
var selectedItem = RootSelection;
|
||||
|
||||
|
|
@ -541,7 +541,7 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
{
|
||||
xValueDisplayInfo.Close();
|
||||
yValueDisplayInfo.Close();
|
||||
Object3DControlContext.GuiSurface.AfterDraw -= Object3DControl_AfterDraw;
|
||||
Object3DControlContext.GuiSurface.BeforeDraw -= Object3DControl_BeforeDraw;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue