optimize draw order

This commit is contained in:
LarsBrubaker 2020-09-15 23:00:25 -07:00
parent a89c8b9c7f
commit fec2e345c2
5 changed files with 15 additions and 15 deletions

View file

@ -116,7 +116,7 @@ namespace MatterHackers.Plugins.EditorTools
CollisionVolume = minXminYMesh.CreateBVHData();
Object3DControlContext.GuiSurface.AfterDraw += Object3DControl_AfterDraw;
Object3DControlContext.GuiSurface.BeforeDraw += Object3DControl_BeforeDraw;
}
private void EditComplete(object s, EventArgs e)
@ -499,7 +499,7 @@ namespace MatterHackers.Plugins.EditorTools
return new Vector3(xDirection, yDirection, cornerPosition.Z);
}
private void Object3DControl_AfterDraw(object sender, DrawEventArgs drawEvent)
private void Object3DControl_BeforeDraw(object sender, DrawEventArgs drawEvent)
{
var selectedItem = RootSelection;
@ -541,7 +541,7 @@ namespace MatterHackers.Plugins.EditorTools
{
xValueDisplayInfo.Close();
yValueDisplayInfo.Close();
Object3DControlContext.GuiSurface.AfterDraw -= Object3DControl_AfterDraw;
Object3DControlContext.GuiSurface.BeforeDraw -= Object3DControl_BeforeDraw;
}
}
}