diff --git a/MatterControl.OpenGL/GCodeRenderer/GCodeRenderer.cs b/MatterControl.OpenGL/GCodeRenderer/GCodeRenderer.cs index 6a0ed5bd3..d50e74fa8 100644 --- a/MatterControl.OpenGL/GCodeRenderer/GCodeRenderer.cs +++ b/MatterControl.OpenGL/GCodeRenderer/GCodeRenderer.cs @@ -265,8 +265,7 @@ namespace MatterHackers.GCodeVisualizer if (layerVertexBuffer == null) { - layerVertexBuffer = new List(); - layerVertexBuffer.Capacity = gCodeFileToDraw.LayerCount; + layerVertexBuffer = new List(gCodeFileToDraw.LayerCount); for (int layerIndex = 0; layerIndex < gCodeFileToDraw.LayerCount; layerIndex++) { layerVertexBuffer.Add(null); diff --git a/PartPreviewWindow/View3D/MeshViewerWidget.cs b/PartPreviewWindow/View3D/MeshViewerWidget.cs index e225b2488..1ed0c47a2 100644 --- a/PartPreviewWindow/View3D/MeshViewerWidget.cs +++ b/PartPreviewWindow/View3D/MeshViewerWidget.cs @@ -251,7 +251,7 @@ namespace MatterHackers.MeshVisualizer break; case BedShape.Circular: - // This could be much better if it checked the actual vertext data of the mesh against the cylinder + // This could be much better if it checked the actual vertex data of the mesh against the cylinder // first check if any of it is outside the bed rect if (aabb.minXYZ.X < bed.BedCenter.X - bed.ViewerVolume.X / 2 || aabb.maxXYZ.X > bed.BedCenter.X + bed.ViewerVolume.X / 2