consider scaling when drawing 3d controls

This commit is contained in:
LarsBrubaker 2020-08-19 07:57:39 -07:00
parent 83c96b3f5c
commit fd3c4cbd84
2 changed files with 41 additions and 44 deletions

View file

@ -53,8 +53,11 @@ namespace MatterHackers.Plugins.EditorTools
protected AxisAlignedBoundingBox mouseDownSelectedBounds;
protected Matrix4X4 transformOnMouseDown = Matrix4X4.Identity;
protected Matrix4X4 transformAppliedByThis = Matrix4X4.Identity;
private double distToStart = 10;
private double lineLength = 35;
private double distToStart => 10 * GuiWidget.DeviceScale;
private double lineLength => 35 * GuiWidget.DeviceScale;
private List<Vector2> lines = new List<Vector2>();
private Vector3 originalPointToMove;
private int quadrantIndex;
@ -115,19 +118,14 @@ namespace MatterHackers.Plugins.EditorTools
InteractionContext.GuiSurface.AfterDraw += InteractionLayer_AfterDraw;
}
void EditComplete(object s, EventArgs e)
private void EditComplete(object s, EventArgs e)
{
var selectedItem = ActiveSelectedItem;
Matrix4X4 startingTransform = selectedItem.Matrix;
AxisAlignedBoundingBox originalSelectedBounds = selectedItem.GetAxisAlignedBoundingBox();
Vector3 cornerPosition = GetCornerPosition(selectedItem, quadrantIndex);
Vector3 cornerPositionCcw = GetCornerPosition(selectedItem, (quadrantIndex + 1) % 4);
Vector3 lockedCorner = GetCornerPosition(selectedItem, (quadrantIndex + 2) % 4);
Vector3 cornerPositionCw = GetCornerPosition(selectedItem, (quadrantIndex + 3) % 4);
Vector3 otherSideDelta = GetDeltaToOtherSideXy(selectedItem, quadrantIndex);
Vector3 newSize = Vector3.Zero;
newSize.X = xValueDisplayInfo.Value;
@ -136,7 +134,7 @@ namespace MatterHackers.Plugins.EditorTools
Vector3 scaleAmount = GetScalingConsideringShiftKey(originalSelectedBounds, mouseDownSelectedBounds, newSize, InteractionContext.GuiSurface.ModifierKeys);
// scale it
Matrix4X4 scale = Matrix4X4.CreateScale(scaleAmount);
var scale = Matrix4X4.CreateScale(scaleAmount);
selectedItem.Matrix = selectedItem.ApplyAtBoundsCenter(scale);
@ -207,11 +205,11 @@ namespace MatterHackers.Plugins.EditorTools
}
}
//Vector3 startScreenSpace = InteractionContext.World.GetScreenSpace(startPosition);
//e.graphics2D.Circle(startScreenSpace.x, startScreenSpace.y, 5, theme.PrimaryAccentColor);
// Vector3 startScreenSpace = InteractionContext.World.GetScreenSpace(startPosition);
// e.graphics2D.Circle(startScreenSpace.x, startScreenSpace.y, 5, theme.PrimaryAccentColor);
//Vector2 startScreenPosition = InteractionContext.World.GetScreenPosition(startPosition);
//e.graphics2D.Circle(startScreenPosition.x, startScreenPosition.y, 5, theme.PrimaryAccentColor);
// Vector2 startScreenPosition = InteractionContext.World.GetScreenPosition(startPosition);
// e.graphics2D.Circle(startScreenPosition.x, startScreenPosition.y, 5, theme.PrimaryAccentColor);
}
}
@ -291,12 +289,7 @@ namespace MatterHackers.Plugins.EditorTools
newPosition.Y = ((int)((newPosition.Y / snapGridDistance) + .5)) * snapGridDistance;
}
Vector3 cornerPosition = GetCornerPosition(selectedItem, quadrantIndex);
Vector3 cornerPositionCcw = GetCornerPosition(selectedItem, (quadrantIndex + 1) % 4);
Vector3 lockedCorner = GetCornerPosition(selectedItem, (quadrantIndex + 2) % 4);
Vector3 cornerPositionCw = GetCornerPosition(selectedItem, (quadrantIndex + 3) % 4);
Vector3 otherSideDelta = GetDeltaToOtherSideXy(selectedItem, quadrantIndex);
Vector3 newSize = Vector3.Zero;
newSize.X = lockedCorner.X - newPosition.X;
@ -314,7 +307,7 @@ namespace MatterHackers.Plugins.EditorTools
Vector3 scaleAmount = GetScalingConsideringShiftKey(originalSelectedBounds, mouseDownSelectedBounds, newSize, InteractionContext.GuiSurface.ModifierKeys);
// scale it
Matrix4X4 scale = Matrix4X4.CreateScale(scaleAmount);
var scale = Matrix4X4.CreateScale(scaleAmount);
selectedItem.Matrix = selectedItem.ApplyAtBoundsCenter(scale);
@ -368,14 +361,9 @@ namespace MatterHackers.Plugins.EditorTools
public override void SetPosition(IObject3D selectedItem)
{
AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox();
Vector3 cornerPosition = GetCornerPosition(selectedItem, quadrantIndex);
double distBetweenPixelsWorldSpace = InteractionContext.World.GetWorldUnitsPerScreenPixelAtPosition(cornerPosition);
Vector3 cornerPositionCcw = GetCornerPosition(selectedItem, (quadrantIndex + 1) % 4);
Vector3 cornerPositionCw = GetCornerPosition(selectedItem, (quadrantIndex + 3) % 4);
// figure out which way the corner is relative to the bounds
Vector3 otherSideDelta = GetDeltaToOtherSideXy(selectedItem, quadrantIndex);
@ -387,12 +375,12 @@ namespace MatterHackers.Plugins.EditorTools
boxCenter.Y -= ySign * selectCubeSize / 2 * distBetweenPixelsWorldSpace;
boxCenter.Z += selectCubeSize / 2 * distBetweenPixelsWorldSpace;
Matrix4X4 centerMatrix = Matrix4X4.CreateTranslation(boxCenter);
var centerMatrix = Matrix4X4.CreateTranslation(boxCenter);
centerMatrix = Matrix4X4.CreateScale(distBetweenPixelsWorldSpace) * centerMatrix;
TotalTransform = centerMatrix;
Vector3 xOtherSide = new Vector3(cornerPosition.X + otherSideDelta.X, cornerPosition.Y, cornerPosition.Z);
Vector3 yOtherSide = new Vector3(cornerPosition.X, cornerPosition.Y + otherSideDelta.Y, cornerPosition.Z);
var xOtherSide = new Vector3(cornerPosition.X + otherSideDelta.X, cornerPosition.Y, cornerPosition.Z);
var yOtherSide = new Vector3(cornerPosition.X, cornerPosition.Y + otherSideDelta.Y, cornerPosition.Z);
lines.Clear();
// left lines
@ -416,9 +404,9 @@ namespace MatterHackers.Plugins.EditorTools
Keys modifierKeys)
{
var minimumSize = .1;
Vector3 scaleAmount = Vector3.One;
var scaleAmount = Vector3.One;
if(originalSelectedBounds.XSize <= 0
if (originalSelectedBounds.XSize <= 0
|| originalSelectedBounds.YSize <= 0
|| originalSelectedBounds.ZSize <= 0)
{
@ -496,9 +484,16 @@ namespace MatterHackers.Plugins.EditorTools
Vector3 cornerPositionCw = GetCornerPosition(selectedItem, (quadrantIndex + 3) % 4);
double xDirection = cornerPositionCcw.X - cornerPosition.X;
if (xDirection == 0) xDirection = cornerPositionCw.X - cornerPosition.X;
if (xDirection == 0)
{
xDirection = cornerPositionCw.X - cornerPosition.X;
}
double yDirection = cornerPositionCcw.Y - cornerPosition.Y;
if (yDirection == 0) yDirection = cornerPositionCw.Y - cornerPosition.Y;
if (yDirection == 0)
{
yDirection = cornerPositionCw.Y - cornerPosition.Y;
}
return new Vector3(xDirection, yDirection, cornerPosition.Z);
}
@ -511,7 +506,6 @@ namespace MatterHackers.Plugins.EditorTools
{
if (MouseOver || MouseDownOnControl)
{
for (int i = 0; i < lines.Count; i += 2)
{
// draw the line that is on the ground