If item is too far away arrange it
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2 changed files with 47 additions and 24 deletions
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@ -144,7 +144,16 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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// Clear selection to ensure all root level children are arranged on the bed
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scene.SelectedItem = null;
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var children = scene.Children.ToList().Where(item => item.Persistable == true).ToList();
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var children = scene.Children.ToList().Where(item =>
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{
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var aabb = item.WorldAxisAlignedBoundingBox();
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if (aabb.Center.Length > 1000)
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{
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return true;
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}
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return item.Persistable == true;
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}).ToList();
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var transformData = new List<TransformData>();
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foreach (var child in children)
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{
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