Took out repair_overlaps

This commit is contained in:
larsbrubaker 2014-10-29 12:37:05 -07:00
parent 82acb01d9e
commit f7e0adc1bb
6 changed files with 0 additions and 47 deletions

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@ -95,7 +95,6 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
new NotPassedItem("", "temperature"),
new NotPassedItem("", "bed_temperature"),
new NotPassedItem("", "bed_shape"),
new NotPassedItem("", "extruder_count"),
#if true
new NotPassedItem("", "has_fan"),

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@ -211,10 +211,6 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
new NotPassedItem("", "z_can_be_negative"),
#endif
//repairOverlaps=NONE # Available Values: NONE, REVERSE_ORIENTATION, UNION_ALL_TOGETHER # You can or them together using '|'.
new MapRepairOverlaps("repairOverlaps", "repair_overlaps_reverse_orientation"),
new NotPassedItem("", "repair_overlaps_union_all_together"),
//retractionOnExtruderSwitch=14.5
new MapItem("retractionOnExtruderSwitch", "retract_length_tool_change"),
@ -406,39 +402,6 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
}
}
//repairOverlaps=NONE # Available Values: NONE, REVERSE_ORIENTATION, UNION_ALL_TOGETHER # You can or them together using '|'.
public class MapRepairOverlaps : MapItem
{
public override string MappedValue
{
get
{
if(ActiveSliceSettings.Instance.GetActiveValue("repair_overlaps_reverse_orientation") == "1")
{
if (ActiveSliceSettings.Instance.GetActiveValue("repair_overlaps_union_all_together") == "1")
{
return "REVERSE_ORIENTATION|UNION_ALL_TOGETHER";
}
else
{
return "REVERSE_ORIENTATION";
}
}
else if(ActiveSliceSettings.Instance.GetActiveValue("repair_overlaps_union_all_together") == "1")
{
return "UNION_ALL_TOGETHER";
}
return "NONE";
}
}
public MapRepairOverlaps(string mappedKey, string originalKey)
: base(mappedKey, originalKey)
{
}
}
public class FanTranslator : MapItem
{
public override string MappedValue

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@ -71,8 +71,6 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
hideItems.Add("raft_air_gap");
hideItems.Add("repair_outlines_extensive_stitching");
hideItems.Add("repair_outlines_keep_open");
hideItems.Add("repair_overlaps_reverse_orientation");
hideItems.Add("repair_overlaps_union_all_together");
hideItems.Add("complete_objects");
hideItems.Add("output_filename_format");
hideItems.Add("post_process");

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@ -89,8 +89,6 @@ raft_print_speed = 100%
randomize_start = 0
repair_outlines_extensive_stitching = 0
repair_outlines_keep_open = 0
repair_overlaps_reverse_orientation = 0
repair_overlaps_union_all_together = 0
resolution = 0
resume_gcode =
retract_before_travel = 2

View file

@ -139,9 +139,6 @@ Advanced
Outlines
repair_outlines_extensive_stitching
repair_outlines_keep_open
Overlaps
repair_overlaps_reverse_orientation
repair_overlaps_union_all_together
Notes
Notes
notes

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@ -99,8 +99,6 @@ retract_restart_extra|Extra Length On Restart|POSITIVE_DOUBLE|mm|The amount of e
retract_speed|Speed|POSITIVE_DOUBLE|mm/s|The speed that the filament will be retracted (and re-extruded).
repair_outlines_extensive_stitching|Connect Bad Edges|CHECK_BOX||Try to connect mesh edges when the actual mesh data is not all the way connected.
repair_outlines_keep_open|Close Polygons|CHECK_BOX||Sometime a mesh will not have closed a perimeters. When this is checked these non-closed perimeters while be closed.
repair_overlaps_reverse_orientation|Reverse Orientation|CHECK_BOX||Reverse the orientation of overlaps. This can make some unintended holes go away.
repair_overlaps_union_all_together|Merge All|CHECK_BOX||Make all overlap areas into one big area. This can make some unintended holes go away..
resolution|Resolution|POSITIVE_DOUBLE|mm|The minimum feature size to consider from the model. Leave at 0 to use all the model detail.
skirt_distance|Distance from Object|POSITIVE_DOUBLE|mm|The distance to start drawing the first skirt loop. Make this 0 to create an anchor for the part to the bed.
skirt_height|Skirt Height|INT|layers|The number of layers to draw the skirt.