Continuing to get width depth scaling working

This commit is contained in:
LarsBrubaker 2021-04-13 08:27:38 -07:00 committed by Lars Brubaker
parent d5ca11dcd4
commit f7c269426a
2 changed files with 19 additions and 7 deletions

View file

@ -254,14 +254,13 @@ namespace MatterHackers.Plugins.EditorTools
var bottomPosition = GetBottomPosition(selectedItem);
var topPosition = GetTopPosition(selectedItem);
originalPointToMove = topPosition;
var upNormal = (topPosition - bottomPosition).GetNormal();
var sideNormal = upNormal.Cross(mouseEvent3D.MouseRay.directionNormal).GetNormal();
var planeNormal = upNormal.Cross(sideNormal).GetNormal();
hitPlane = new PlaneShape(new Plane(planeNormal, mouseEvent3D.info.HitPosition), null);
originalPointToMove = GetTopPosition(selectedItem);
initialHitPosition = mouseEvent3D.info.HitPosition;
if (selectedItem is IObjectWithHeight heightObject)
{