Fixed the gcode not visible looking up from under the bed
Made a opaque and transparent RenderGL event
This commit is contained in:
parent
4fb71e3716
commit
f74dea2638
3 changed files with 18 additions and 6 deletions
|
|
@ -50,7 +50,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
|
||||
public InteractiveScene Scene { get; }
|
||||
|
||||
public event EventHandler<DrawEventArgs> DrawGlContent;
|
||||
public event EventHandler<DrawEventArgs> DrawGlOpaqueContent;
|
||||
public event EventHandler<DrawEventArgs> DrawGlTransparentContent;
|
||||
|
||||
public bool DoOpenGlDrawing { get; set; } = true;
|
||||
|
||||
|
|
@ -306,7 +307,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
|
||||
private void OnDrawGlContent(DrawEventArgs e)
|
||||
{
|
||||
DrawGlContent?.Invoke(this, e);
|
||||
DrawGlOpaqueContent?.Invoke(this, e);
|
||||
DrawGlTransparentContent?.Invoke(this, e);
|
||||
}
|
||||
|
||||
private void SetGlContext()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue