Put the two parts together, added a wipe tower if needed
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4c55641c05
commit
f318178a4e
3 changed files with 176 additions and 116 deletions
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@ -40,26 +40,34 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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public class XyCalibrationFaceObject3D : Object3D
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{
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public double NozzleWidth = .4;
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public XyCalibrationFaceObject3D()
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{
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Name = "Calibration Faces".Localize();
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}
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public enum Layout { Horizontal, Vertical }
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public Layout Direction { get; set; } = Layout.Horizontal;
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public double BaseHeight { get; set; } = .4;
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[DisplayName("Material")]
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public int CalibrationMaterialIndex { get; set; } = 1;
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public double ChangingHeight { get; set; } = .4;
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public double BaseHeight { get; set; } = .4;
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public int Layers { get; set; } = 10;
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public double Offset { get; set; } = .5;
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public double NozzleWidth = .4;
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public double WipeTowerSize { get; set; } = 10;
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private double TabDepth => NozzleWidth * TabScale * 5;
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private double TabScale => 3;
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private double TabWidth => NozzleWidth * TabScale * 3;
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public static async Task<XyCalibrationFaceObject3D> Create(int calibrationMaterialIndex = 1,
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double baseHeight = 1, double changingHeight = .2, double offset = .5, double nozzleWidth = .4)
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double baseHeight = 1, double changingHeight = .2, double offset = .5, double nozzleWidth = .4, double wipeTowerSize = 10, int layers = 10)
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{
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var item = new XyCalibrationFaceObject3D()
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{
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WipeTowerSize = wipeTowerSize,
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Layers = layers,
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CalibrationMaterialIndex = calibrationMaterialIndex,
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BaseHeight = baseHeight,
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ChangingHeight = changingHeight,
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@ -97,74 +105,99 @@ namespace MatterHackers.MatterControl.DesignTools
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list.Clear();
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});
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var content = new Object3D();
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var scale = 3.0;
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var width = NozzleWidth * scale * 3;
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var depth = NozzleWidth * scale * 5;
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var spaceBetween = NozzleWidth * scale;
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var shape = new VertexStorage();
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shape.MoveTo(0, 0);
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// left + spaces + blocks + right
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var baseWidth = (2 * spaceBetween) + (4 * spaceBetween) + (5 * width) + (2 * spaceBetween);
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shape.LineTo(baseWidth, 0);
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if (Direction == Layout.Vertical)
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var calibrateX = GetTab(true);
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this.Children.Add(calibrateX);
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var calibrateY = GetTab(false);
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this.Children.Add(calibrateY);
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// add in the corner connecter
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this.Children.Add(new Object3D()
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{
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var origin = new Vector2(baseWidth, depth / 2);
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var delta = new Vector2(0, -depth / 2);
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var count = 15;
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for (int i = 0; i < count; i++)
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{
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delta.Rotate(MathHelper.Tau / 2 / count);
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shape.LineTo(origin + delta);
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}
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}
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else
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{
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shape.LineTo(baseWidth + depth, depth / 2); // a point on the left
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}
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shape.LineTo(baseWidth, depth);
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shape.LineTo(0, depth);
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content.Children.Add(new Object3D()
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{
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Mesh = shape.Extrude(BaseHeight),
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Mesh = PlatonicSolids.CreateCube(),
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Matrix = Matrix4X4.CreateTranslation(-1 / 2.0, 1 / 2.0, 1 / 2.0) * Matrix4X4.CreateScale(TabDepth, TabDepth, BaseHeight),
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Color = Color.LightBlue
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});
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var position = new Vector2(width / 2 + 2 * spaceBetween, depth / 2 - Offset * 2);
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var step = new Vector2(spaceBetween + width, Offset);
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for (int i = 0; i < 5; i++)
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if (WipeTowerSize > 0)
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{
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for (int j = 0; j < 10; j++)
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// add in the wipe tower
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this.Children.Add(new Object3D()
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{
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var calibrationMaterial = (j % 2 == 0);
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var cube = PlatonicSolids.CreateCube();
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var yOffset = calibrationMaterial ? position.Y : depth / 2;
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var offset = Matrix4X4.CreateTranslation(position.X, yOffset, BaseHeight + .5 * ChangingHeight + j * ChangingHeight);
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content.Children.Add(new Object3D()
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{
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Mesh = cube,
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Color = Color.Yellow,
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Matrix = Matrix4X4.CreateScale(width, depth, ChangingHeight) * offset,
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MaterialIndex = calibrationMaterial ? CalibrationMaterialIndex : 0
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});
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}
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position += step;
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Mesh = PlatonicSolids.CreateCube(),
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Matrix = Matrix4X4.CreateTranslation(1 / 2.0, 1 / 2.0, 1 / 2.0)
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* Matrix4X4.CreateScale(WipeTowerSize, WipeTowerSize, BaseHeight + Layers * ChangingHeight)
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* Matrix4X4.CreateTranslation(TabDepth * 1, TabDepth * 2, 0),
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OutputType = PrintOutputTypes.WipeTower
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});
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}
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if (Direction == Layout.Vertical)
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{
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content.Matrix = Matrix4X4.CreateRotationZ(MathHelper.Tau / 4);
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}
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this.Children.Add(content);
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}
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Mesh));
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return Task.CompletedTask;
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}
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private Object3D GetTab(bool calibrateX)
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{
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var content = new Object3D();
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var spaceBetween = NozzleWidth * TabScale;
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var shape = new VertexStorage();
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shape.MoveTo(0, 0);
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// left + spaces + blocks + right
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var baseWidth = (2 * spaceBetween) + (4 * spaceBetween) + (5 * TabWidth) + (2 * spaceBetween);
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shape.LineTo(baseWidth, 0);
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if (calibrateX)
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{
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var origin = new Vector2(baseWidth, TabDepth / 2);
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var delta = new Vector2(0, -TabDepth / 2);
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var count = 15;
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for (int i = 0; i < count; i++)
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{
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delta.Rotate(MathHelper.Tau / 2 / count);
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shape.LineTo(origin + delta);
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}
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}
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else
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{
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shape.LineTo(baseWidth + TabDepth, TabDepth / 2); // a point on the left
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}
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shape.LineTo(baseWidth, TabDepth);
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shape.LineTo(0, TabDepth);
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content.Children.Add(new Object3D()
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{
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Mesh = shape.Extrude(BaseHeight),
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Color = Color.LightBlue
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});
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var position = new Vector2(TabWidth / 2 + 2 * spaceBetween, TabDepth / 2 - Offset * 2);
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var step = new Vector2(spaceBetween + TabWidth, Offset);
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j < Layers; j++)
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{
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var calibrationMaterial = (j % 2 == 0);
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var cube = PlatonicSolids.CreateCube();
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var yOffset = calibrationMaterial ? position.Y : TabDepth / 2;
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var offset = Matrix4X4.CreateTranslation(position.X, yOffset, BaseHeight + .5 * ChangingHeight + j * ChangingHeight);
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content.Children.Add(new Object3D()
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{
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Mesh = cube,
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Color = Color.Yellow,
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Matrix = Matrix4X4.CreateScale(TabWidth, TabDepth, ChangingHeight) * offset,
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MaterialIndex = calibrationMaterial ? CalibrationMaterialIndex : 0
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});
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}
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position += step;
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}
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if (calibrateX)
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{
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content.Matrix = Matrix4X4.CreateRotationZ(MathHelper.Tau / 4) * Matrix4X4.CreateTranslation(0, TabDepth, 0);
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}
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return content;
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}
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}
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}
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@ -45,14 +45,16 @@ namespace MatterHackers.MatterControl.DesignTools
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Name = "Calibration Tab".Localize();
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}
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public enum Layout { Horizontal, Vertical }
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public Layout Direction { get; set; } = Layout.Horizontal;
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[DisplayName("Material")]
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public int CalibrationMaterialIndex { get; set; } = 1;
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public double ChangeHeight { get; set; } = .4;
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public double Offset { get; set; } = .5;
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public double NozzleWidth = .4;
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public double WipeTowerSize { get; set; } = 10;
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private double TabDepth => NozzleWidth * TabScale * 5;
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private double TabScale => 3;
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private double TabWidth => NozzleWidth * TabScale * 3;
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public static async Task<XyCalibrationTabObject3D> Create(int calibrationMaterialIndex = 1,
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double changeHeight = .4, double offset = .5, double nozzleWidth = .4)
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@ -95,70 +97,95 @@ namespace MatterHackers.MatterControl.DesignTools
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list.Clear();
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});
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var content = new Object3D();
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var scale = 3.0;
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var width = NozzleWidth * scale * 3;
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var depth = NozzleWidth * scale * 5;
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var spaceBetween = NozzleWidth * scale;
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var shape = new VertexStorage();
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shape.MoveTo(0, 0);
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// left + spaces + blocks + right
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var baseWidth = (2 * spaceBetween) + (4 * spaceBetween) + (5 * width) + (2 * spaceBetween);
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shape.LineTo(baseWidth, 0);
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if (Direction == Layout.Vertical)
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var calibrateX = GetTab(true);
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this.Children.Add(calibrateX);
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var calibrateY = GetTab(false);
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this.Children.Add(calibrateY);
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// add in the corner connecter
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this.Children.Add(new Object3D()
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{
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var origin = new Vector2(baseWidth, depth / 2);
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var delta = new Vector2(0, -depth / 2);
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var count = 15;
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for (int i = 0; i < count; i++)
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{
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delta.Rotate(MathHelper.Tau / 2 / count);
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shape.LineTo(origin + delta);
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}
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}
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else
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{
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shape.LineTo(baseWidth+depth, depth / 2); // a point on the left
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}
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shape.LineTo(baseWidth, depth);
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shape.LineTo(0, depth);
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content.Children.Add(new Object3D()
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{
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Mesh = shape.Extrude(ChangeHeight),
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Mesh = PlatonicSolids.CreateCube(),
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Matrix = Matrix4X4.CreateTranslation(-1 / 2.0, 1 / 2.0, 1 / 2.0) * Matrix4X4.CreateScale(TabDepth, TabDepth, ChangeHeight),
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Color = Color.LightBlue
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});
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var position = new Vector2(width / 2 + 2 * spaceBetween, depth / 2 - Offset * 2);
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var step = new Vector2(spaceBetween + width, Offset);
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for (int i=0; i<5; i++)
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if (WipeTowerSize > 0)
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{
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var cube = PlatonicSolids.CreateCube();
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content.Children.Add(new Object3D()
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// add in the wipe tower
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this.Children.Add(new Object3D()
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{
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Mesh = cube,
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Color = Color.Yellow,
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Matrix = Matrix4X4.CreateScale(width, depth, ChangeHeight)
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// translate by 1.5 as it is a centered cube (.5) plus the base (1) = 1.5
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* Matrix4X4.CreateTranslation(position.X, position.Y, ChangeHeight * 1.5),
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MaterialIndex = CalibrationMaterialIndex
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Mesh = PlatonicSolids.CreateCube(),
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Matrix = Matrix4X4.CreateTranslation(1 / 2.0, 1 / 2.0, 1 / 2.0)
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* Matrix4X4.CreateScale(WipeTowerSize, WipeTowerSize, ChangeHeight * 2)
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* Matrix4X4.CreateTranslation(TabDepth * 1, TabDepth * 2, 0),
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OutputType = PrintOutputTypes.WipeTower
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});
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position += step;
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}
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if (Direction == Layout.Vertical)
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{
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content.Matrix = Matrix4X4.CreateRotationZ(MathHelper.Tau / 4);
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}
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this.Children.Add(content);
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}
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Mesh));
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return Task.CompletedTask;
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}
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private Object3D GetTab(bool calibrateX)
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{
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var content = new Object3D();
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var spaceBetween = NozzleWidth * TabScale;
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var shape = new VertexStorage();
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shape.MoveTo(0, 0);
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// left + spaces + blocks + right
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var baseWidth = (2 * spaceBetween) + (4 * spaceBetween) + (5 * TabWidth) + (2 * spaceBetween);
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shape.LineTo(baseWidth, 0);
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if (calibrateX)
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{
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var origin = new Vector2(baseWidth, TabDepth / 2);
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var delta = new Vector2(0, -TabDepth / 2);
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var count = 15;
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for (int i = 0; i < count; i++)
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{
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delta.Rotate(MathHelper.Tau / 2 / count);
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shape.LineTo(origin + delta);
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}
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}
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else
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{
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shape.LineTo(baseWidth + TabDepth, TabDepth / 2); // a point on the left
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}
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shape.LineTo(baseWidth, TabDepth);
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shape.LineTo(0, TabDepth);
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content.Children.Add(new Object3D()
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{
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Mesh = shape.Extrude(ChangeHeight),
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Color = Color.LightBlue
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});
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var position = new Vector2(TabWidth / 2 + 2 * spaceBetween, TabDepth / 2 - Offset * 2);
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var step = new Vector2(spaceBetween + TabWidth, Offset);
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for (int i = 0; i < 5; i++)
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{
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var cube = PlatonicSolids.CreateCube();
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content.Children.Add(new Object3D()
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{
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Mesh = cube,
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Color = Color.Yellow,
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Matrix = Matrix4X4.CreateScale(TabWidth, TabDepth, ChangeHeight)
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// translate by 1.5 as it is a centered cube (.5) plus the base (1) = 1.5
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* Matrix4X4.CreateTranslation(position.X, position.Y, ChangeHeight * 1.5),
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MaterialIndex = CalibrationMaterialIndex
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});
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position += step;
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}
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if (calibrateX)
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{
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content.Matrix = Matrix4X4.CreateRotationZ(MathHelper.Tau / 4) * Matrix4X4.CreateTranslation(0, TabDepth, 0);
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}
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return content;
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}
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}
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}
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@ -1 +1 @@
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Subproject commit cdb641e4748f8d63602129add739ba0758ae09f9
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Subproject commit 9d087831b8d0bb88acb6c5170dd623f4e503e1fc
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