make sure 2D layer inserted above track ball tumble widget
This commit is contained in:
parent
a8d69ad42d
commit
f15a908ec9
1 changed files with 13 additions and 1 deletions
|
|
@ -209,7 +209,19 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
{
|
||||
Visible = Printer.ViewState.ViewMode == PartViewMode.Layers2D
|
||||
};
|
||||
view3DWidget.Object3DControlLayer.AddChild(gcode2DWidget, position + 1);
|
||||
|
||||
var trackballIndex = 0;
|
||||
foreach (var child in view3DWidget.Object3DControlLayer.Children)
|
||||
{
|
||||
if (child is TrackballTumbleWidgetExtended)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
trackballIndex++;
|
||||
}
|
||||
|
||||
view3DWidget.Object3DControlLayer.AddChild(gcode2DWidget, trackballIndex + 1);
|
||||
|
||||
SetSliderSizes();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue