commit
f08b220c1e
4 changed files with 107 additions and 9 deletions
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@ -368,11 +368,17 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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void SetToSolid()
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{
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// make sure the render mode is set to shaded or outline
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if (sceneContext.ViewState.RenderType != RenderOpenGl.RenderTypes.Shaded
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&& sceneContext.ViewState.RenderType != RenderOpenGl.RenderTypes.Outlines)
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{
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// make sure the render mode is set to outline
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sceneContext.ViewState.RenderType = RenderOpenGl.RenderTypes.Outlines;
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switch(sceneContext.ViewState.RenderType)
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{
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case RenderOpenGl.RenderTypes.Shaded:
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case RenderOpenGl.RenderTypes.Outlines:
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case RenderOpenGl.RenderTypes.Polygons:
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break;
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default:
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// make sure the render mode is set to outline
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sceneContext.ViewState.RenderType = RenderOpenGl.RenderTypes.Outlines;
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break;
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}
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var currentOutputType = selectedItem.WorldOutputType();
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@ -142,7 +142,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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}
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else
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{
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resultsMesh = Object3D.CombineParticipanets(SourceContainer, participants, cancellationToken, reporter);
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resultsMesh = Object3D.CombineParticipants(SourceContainer, participants, cancellationToken, reporter);
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}
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var resultsItem = new Object3D()
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@ -152,7 +152,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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if (holes != null)
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{
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var holesMesh = CombineParticipanets(SourceContainer, holes, cancellationToken, null);
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var holesMesh = CombineParticipants(SourceContainer, holes, cancellationToken, null);
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if (holesMesh != null)
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{
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var holesItem = new Object3D()
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@ -1 +1 @@
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Subproject commit 8f4e9b969638d3c70ba81ac4f1a2d8faeda8c73b
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Subproject commit b64bd80cccc97bd8c0f9971d72c5b953588f6fa8
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@ -36,9 +36,12 @@ using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using MatterHackers.MatterControl.Tests.Automation;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.VectorMath;
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using NUnit.Framework;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MatterControl.Tests.MatterControl
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@ -280,6 +283,8 @@ namespace MatterControl.Tests.MatterControl
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[Test, Category("InteractiveScene")]
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public async Task SubtractTests()
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{
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StartupMC();
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// Subtract has correct number of results
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{
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var root = new Object3D();
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@ -287,7 +292,7 @@ namespace MatterControl.Tests.MatterControl
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var cubeB = await CubeObject3D.Create(20, 20, 20);
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var offsetCubeB = new TranslateObject3D(cubeB, 10);
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var subtract = new SubtractObject3D();
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var subtract = new SubtractObject3D_2();
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subtract.Children.Add(cubeA);
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subtract.Children.Add(offsetCubeB);
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subtract.SelectedChildren.Add(offsetCubeB.ID);
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@ -564,6 +569,93 @@ namespace MatterControl.Tests.MatterControl
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(-10, -10, -10), new Vector3(10, 10, 11)), .01));
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}
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[Test]
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public void CombineTests2()
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{
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// overlaping results in simple new mesh
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{
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var meshA = PlatonicSolids.CreateCube(10, 10, 10);
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meshA.Translate(0, 0, 0);
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var meshB = PlatonicSolids.CreateCube(10, 10, 10);
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meshB.Translate(0, 5, 0);
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var mesh = Object3D.CombineParticipants(null,
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new IObject3D[]
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{
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new Object3D() { Mesh = meshA },
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new Object3D() { Mesh = meshB },
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},
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new CancellationToken());
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Assert.AreEqual(12, mesh.Faces.Count());
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var aabb = mesh.GetAxisAlignedBoundingBox();
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Assert.AreEqual(15, aabb.YSize, .001);
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}
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// multiple overlaping faces all combine
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{
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var meshA = PlatonicSolids.CreateCube(10, 10, 10);
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meshA.Translate(0, 0, 0);
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var meshB = PlatonicSolids.CreateCube(10, 10, 10);
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meshB.Translate(0, -3, 0);
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var meshC = PlatonicSolids.CreateCube(10, 10, 10);
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meshC.Translate(0, 3, 0);
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var mesh = Object3D.CombineParticipants(null,
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new IObject3D[]
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{
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new Object3D() { Mesh = meshA },
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new Object3D() { Mesh = meshB },
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new Object3D() { Mesh = meshC },
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},
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new CancellationToken());
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Assert.AreEqual(12, mesh.Faces.Count());
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var aabb = mesh.GetAxisAlignedBoundingBox();
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Assert.AreEqual(16, aabb.YSize, .001);
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}
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// a back face against a front face, both are removed
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{
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var meshA = PlatonicSolids.CreateCube(10, 10, 10);
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meshA.Translate(0, -5, 0);
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var meshB = PlatonicSolids.CreateCube(10, 10, 10);
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meshB.Translate(0, 5, 0);
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var mesh = Object3D.CombineParticipants(null,
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new IObject3D[]
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{
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new Object3D() { Mesh = meshA },
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new Object3D() { Mesh = meshB },
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},
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new CancellationToken());
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Assert.AreEqual(12, mesh.Faces.Count());
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var aabb = mesh.GetAxisAlignedBoundingBox();
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Assert.AreEqual(20, aabb.YSize, .001);
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}
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// multiple overlaping faces all combine
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{
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// right side at 0
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var meshA = PlatonicSolids.CreateCube(10, 5, 10);
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meshA.Translate(-5, 0, 0);
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// left side at -5
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var meshB = PlatonicSolids.CreateCube(10, 5, 10);
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meshB.Translate(0, 0, 0);
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// right side at 0
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var meshC = PlatonicSolids.CreateCube(5, 10, 10);
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meshC.Translate(-2.5, 0, 0);
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var mesh = Object3D.CombineParticipants(null,
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new IObject3D[]
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{
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new Object3D() { Mesh = meshA },
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new Object3D() { Mesh = meshB },
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new Object3D() { Mesh = meshC },
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},
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new CancellationToken());
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StlProcessing.Save(mesh, @"C:\temp\temp.stl", new CancellationToken());
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Assert.AreEqual(20, mesh.Faces.Count());
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var aabb = mesh.GetAxisAlignedBoundingBox();
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Assert.AreEqual(16, aabb.YSize, .001);
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}
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}
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[Test, Category("InteractiveScene")]
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public async Task AlignObjectHasCorrectPositionsOnXAxis()
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{
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