Change the Invalidate Type to flags
remove undo buffer from invalidate type
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parent
0d74b4b5d8
commit
f0728e0610
56 changed files with 283 additions and 261 deletions
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@ -90,15 +90,15 @@ namespace MatterHackers.MatterControl.DesignTools
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Mesh)
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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Rebuild(null);
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}
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else if (invalidateType.InvalidateType == InvalidateType.Properties
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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@ -144,7 +144,7 @@ namespace MatterHackers.MatterControl.DesignTools
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base.Mesh = null;
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}
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this.Invalidate(new InvalidateArgs(this, InvalidateType.Content));
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this.Invalidate(new InvalidateArgs(this, InvalidateType.Path));
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}
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public override Mesh Mesh
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