Change the Invalidate Type to flags

remove undo buffer from invalidate type
This commit is contained in:
Lars Brubaker 2019-01-28 14:19:40 -08:00
parent 0d74b4b5d8
commit f0728e0610
56 changed files with 283 additions and 261 deletions

View file

@ -90,15 +90,15 @@ namespace MatterHackers.MatterControl.DesignTools
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
&& invalidateType.Source == this)
{
Rebuild(null);
@ -144,7 +144,7 @@ namespace MatterHackers.MatterControl.DesignTools
base.Mesh = null;
}
this.Invalidate(new InvalidateArgs(this, InvalidateType.Content));
this.Invalidate(new InvalidateArgs(this, InvalidateType.Path));
}
public override Mesh Mesh