Change the Invalidate Type to flags
remove undo buffer from invalidate type
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parent
0d74b4b5d8
commit
f0728e0610
56 changed files with 283 additions and 261 deletions
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@ -115,16 +115,16 @@ namespace MatterHackers.MatterControl.DesignTools
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Path
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|| invalidateType.InvalidateType == InvalidateType.Mesh)
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Path)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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Rebuild(null);
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}
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else if (invalidateType.InvalidateType == InvalidateType.Properties
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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@ -149,8 +149,8 @@ namespace MatterHackers.MatterControl.DesignTools
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this.Children.Modify(list =>
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{
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list.Clear();
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// add back in the sourceContainer
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list.Add(firstChild);
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// add back in the sourceContainer
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list.Add(firstChild);
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});
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// and create the base
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