Change the Invalidate Type to flags

remove undo buffer from invalidate type
This commit is contained in:
Lars Brubaker 2019-01-28 14:19:40 -08:00
parent 0d74b4b5d8
commit f0728e0610
56 changed files with 283 additions and 261 deletions

View file

@ -115,16 +115,16 @@ namespace MatterHackers.MatterControl.DesignTools
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Path
|| invalidateType.InvalidateType == InvalidateType.Mesh)
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Path)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
&& invalidateType.Source == this)
{
Rebuild(null);
@ -149,8 +149,8 @@ namespace MatterHackers.MatterControl.DesignTools
this.Children.Modify(list =>
{
list.Clear();
// add back in the sourceContainer
list.Add(firstChild);
// add back in the sourceContainer
list.Add(firstChild);
});
// and create the base