Moved the primitives contain into MatterControlLib
moved part sheet creator into MatterControlLib moved some other experimental parts to MatterControlLib
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20 changed files with 3547 additions and 2 deletions
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class TeeObject3D : PipeWorksBaseObject3D
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{
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public TeeObject3D()
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{
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}
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public static async Task<TeeObject3D> Create()
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{
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var item = new TeeObject3D();
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await item.Rebuild();
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return item;
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}
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[DisplayName("Inner Radius")]
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public double InnerDiameter { get; set; }
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[DisplayName("Outer Radius")]
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public double OuterDiameter { get; set; }
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public double BottomReach { get; set; }
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public double FrontReach { get; set; }
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public double TopReach { get; set; }
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public async override Task Rebuild()
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{
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using (RebuildLock())
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{
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using (new CenterAndHeightMantainer(this))
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{
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// validate the some of the values and store in user data if changed
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InnerDiameter = ValidateValue(InnerDiameter, "PipeWorksInnerDiameter", 15);
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OuterDiameter = ValidateValue(OuterDiameter, "PipeWorksOuterDiameter", 20);
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BottomReach = ValidateValue(BottomReach, "PipeWorksBottomReach", 30);
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FrontReach = ValidateValue(FrontReach, "PipeWorksFrontReach", 25);
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TopReach = ValidateValue(TopReach, "PipeWorksTopReach", 30);
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IObject3D topBottomConnect = await CylinderObject3D.Create(OuterDiameter, OuterDiameter, Sides, Alignment.Y);
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IObject3D frontConnect = await CylinderObject3D.Create(OuterDiameter, OuterDiameter, Sides, Alignment.X);
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frontConnect = new AlignObject3D(frontConnect, FaceAlign.Right, topBottomConnect, FaceAlign.Right);
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IObject3D bottomReach = new RotateObject3D(CreateReach(BottomReach, InnerDiameter), -MathHelper.Tau / 4);
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bottomReach = new AlignObject3D(bottomReach, FaceAlign.Back, topBottomConnect, FaceAlign.Front, 0, .02);
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IObject3D topReach = new RotateObject3D(CreateReach(TopReach, InnerDiameter), MathHelper.Tau / 4);
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topReach = new AlignObject3D(topReach, FaceAlign.Front, topBottomConnect, FaceAlign.Back, 0, -.02);
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IObject3D frontReach = new RotateObject3D(CreateReach(FrontReach, InnerDiameter), 0, -MathHelper.Tau / 4);
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frontReach = new AlignObject3D(frontReach, FaceAlign.Left, topBottomConnect, FaceAlign.Right, -.02);
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// output multiple meshes for pipe connector
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(topBottomConnect);
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list.Add(frontConnect);
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list.Add(bottomReach);
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list.Add(topReach);
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list.Add(frontReach);
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});
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this.Color = Color.Transparent;
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this.Mesh = null;
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}
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}
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Invalidate(InvalidateType.Children);
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}
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}
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}
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