Moved the primitives contain into MatterControlLib
moved part sheet creator into MatterControlLib moved some other experimental parts to MatterControlLib
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20 changed files with 3547 additions and 2 deletions
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.DesignTools
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{
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[UnlockLinkAttribute("mattercontrol-image-converter-add-on")]
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public class ChairFootObject3D : Object3D
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{
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public enum OutputMode { Final_Part, Fit_Test };
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//private static string permissionKey = "ag1zfm1oLWRmcy10ZXN0chgLEgtEaWdpdGFsSXRlbRiAgICA3pCBCgw";
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public ChairFootObject3D()
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{
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//PermissionCheckRequest.CheckPermission(permissionKey);
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}
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//[Icons(new string[] { "424.png", "align_left.png", "align_center_x.png", "align_right.png" })]
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public OutputMode Output { get; set; } = OutputMode.Final_Part;
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[DisplayName("Angle")]
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public double AngleDegrees { get; set; } = 3;
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[DisplayName("Height")]
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public double HeightFromFloorToBottomOfLeg { get; set; } = 10;
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[DisplayName("Inner Size")]
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public double InnerSize { get; set; } = 20;
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[DisplayName("Reach")]
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public double InsideReach { get; set; } = 10;
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[DisplayName("Outer Size")]
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public double OuterSize { get; set; } = 22;
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public double BaseBevel { get; set; } = 2;
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//public override bool Persistable { get => PermissionCheckRequest.UserAuthorized(permissionKey); }
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public override bool CanFlatten => Persistable;
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public override bool CanEdit => Persistable;
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public static async Task<ChairFootObject3D> Create()
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{
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var chairFoot = new ChairFootObject3D();
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await chairFoot.Rebuild();
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return chairFoot;
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}
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private object locker = new object();
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private bool inRebuild;
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public override PolygonMesh.Mesh Mesh
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{
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get
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{
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lock (locker)
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{
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// Check a known condition for have persisted meshes or need to rebuild
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if (!inRebuild
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&& Children.Count > 0
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&& !this.Descendants<RingObject3D>().Where((d) => d.Mesh != null).Any())
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{
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Rebuild();
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}
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return base.Mesh;
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}
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}
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set => base.Mesh = value;
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}
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public async override Task Rebuild()
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{
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using (RebuildLock())
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{
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inRebuild = true;
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if (AngleDegrees > 45)
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{
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AngleDegrees = 45;
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}
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using (new CenterAndHeightMantainer(this))
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{
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// This would be better expressed as the desired offset height (height from ground to bottom of chair leg).
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double angleRadians = MathHelper.DegreesToRadians(AngleDegrees);
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var insideReach = InsideReach;
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var heightFromFloorToBottomOfLeg = HeightFromFloorToBottomOfLeg;
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if (Output == OutputMode.Fit_Test)
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{
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insideReach = 4;
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angleRadians = 0;
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heightFromFloorToBottomOfLeg = 4;
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}
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double extraHeightForRotation = Math.Sinh(angleRadians) * OuterSize; // get the distance to clip off the extra bottom
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double unclippedFootHeight = heightFromFloorToBottomOfLeg + extraHeightForRotation;
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var baseBevelClamped = Math.Max(0, Math.Min(OuterSize / 2, BaseBevel));
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RoundedRect footBase = new RoundedRect(-OuterSize / 2, -OuterSize / 2, OuterSize / 2, OuterSize / 2, baseBevelClamped)
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{
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ResolutionScale = 1000
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};
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IObject3D chairFoot = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(footBase, unclippedFootHeight)
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};
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IObject3D ring = new RingObject3D(InnerSize - 2, InnerSize - 6, insideReach, 60);
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ring.Translate(0, 0, -insideReach / 2 - .02);
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VertexStorage finShape = new VertexStorage();
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finShape.MoveTo(0, 0);
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finShape.LineTo(3, 0);
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finShape.LineTo(3, ring.ZSize());
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finShape.LineTo(0, ring.ZSize() - 3);
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IObject3D fins = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(finShape, 1)
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};
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fins.Rotate(Vector3.Zero, Vector3.UnitX, -MathHelper.Tau / 4);
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fins.Rotate(Vector3.Zero, Vector3.UnitZ, -MathHelper.Tau / 2);
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fins = (new TranslateObject3D(fins, 1.48, 1, -ring.ZSize() - .02)).Plus(new TranslateObject3D(fins, 1.48, -1, -ring.ZSize() - .02));
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fins = new TranslateObject3D(fins, InnerSize / 2 - .1);
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ring = ring.Plus(new RotateObject3D(fins, 0, 0, MathHelper.DegreesToRadians(45)));
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ring = ring.Plus(new RotateObject3D(fins, 0, 0, MathHelper.DegreesToRadians(45 + 90)));
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ring = ring.Plus(new RotateObject3D(fins, 0, 0, MathHelper.DegreesToRadians(45 + 180)));
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ring = ring.Plus(new RotateObject3D(fins, 0, 0, MathHelper.DegreesToRadians(45 - 90)));
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chairFoot = chairFoot.Plus(new AlignObject3D(ring, FaceAlign.Bottom, chairFoot, FaceAlign.Top, 0, 0, -.1));
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chairFoot = new RotateObject3D(chairFoot, 0, angleRadians, 0);
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if (unclippedFootHeight != heightFromFloorToBottomOfLeg)
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{
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IObject3D clipBox = new AlignObject3D(await CubeObject3D.Create(OuterSize * 2, OuterSize * 2, unclippedFootHeight), FaceAlign.Top, chairFoot, FaceAlign.Bottom, 0, 0, extraHeightForRotation);
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chairFoot = chairFoot.Minus(clipBox);
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chairFoot = new TranslateObject3D(chairFoot, 0, 0, clipBox.GetAxisAlignedBoundingBox().MaxXYZ.Z);
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}
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(chairFoot);
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});
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}
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inRebuild = false;
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}
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}
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}
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}
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