Use inverse transform on currentPos
This commit is contained in:
parent
a3d4a65a46
commit
eb9751eb5f
1 changed files with 4 additions and 0 deletions
|
|
@ -134,6 +134,9 @@ namespace MatterHackers.MatterControl
|
|||
|
||||
bool drawGlpyphs = false;
|
||||
|
||||
var inverseTransform = gcodeSketch.Transform;
|
||||
inverseTransform.invert();
|
||||
|
||||
// Draw calibration lines
|
||||
for (var i = 0; i <= 40; i++)
|
||||
{
|
||||
|
|
@ -144,6 +147,7 @@ namespace MatterHackers.MatterControl
|
|||
gcodeSketch.LineTo(x, y3);
|
||||
|
||||
var currentPos = gcodeSketch.CurrentPosition;
|
||||
currentPos = inverseTransform.Transform(currentPos);
|
||||
|
||||
gcodeSketch.Speed = 500;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue