Making Object3D classes consistent
issue: MatterHackers/MCCentral#3702 Consider adding 'Object3D' suffix to Object3D types or use consistent format
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36 changed files with 275 additions and 238 deletions
124
DesignTools/Operations/Align2D.cs
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124
DesignTools/Operations/Align2D.cs
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class Align2D : VertexSourceApplyTransform
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{
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public Align2D()
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{
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, IVertexSource objectToAlignTo, Side2D boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector2(offsetX, offsetY)), name)
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{
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if (objectToAlign == objectToAlignTo)
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{
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throw new Exception("You cannot align an object to itself.");
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}
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, new Vector2(positionToAlignToX, positionToAlignToY), name)
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{
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, Vector2 positionToAlignTo, double offsetX, double offsetY, string name = "")
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: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector2(offsetX, offsetY), name)
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{
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}
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public Align2D(IVertexSource item, Side2D boundingFacesToAlign, Vector2 positionToAlignTo, string name = "")
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{
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var bounds = item.GetBounds();
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if (IsSet(boundingFacesToAlign, Side2D.Left, Side2D.Right))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.Left;
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}
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if (IsSet(boundingFacesToAlign, Side2D.Right, Side2D.Left))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.Left - (bounds.Right - bounds.Left);
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}
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if (IsSet(boundingFacesToAlign, Side2D.Bottom, Side2D.Top))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.Bottom;
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}
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if (IsSet(boundingFacesToAlign, Side2D.Top, Side2D.Bottom))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.Bottom - (bounds.Top - bounds.Bottom);
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}
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Transform = Affine.NewTranslation(positionToAlignTo);
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VertexSource = item;
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}
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public static Vector2 GetPositionToAlignTo(IVertexSource objectToAlignTo, Side2D boundingFacesToAlignTo, Vector2 extraOffset)
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{
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Vector2 positionToAlignTo = new Vector2();
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if (IsSet(boundingFacesToAlignTo, Side2D.Left, Side2D.Right))
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{
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positionToAlignTo.X = objectToAlignTo.GetBounds().Left;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Right, Side2D.Left))
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{
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positionToAlignTo.X = objectToAlignTo.GetBounds().Right;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Bottom, Side2D.Top))
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{
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positionToAlignTo.Y = objectToAlignTo.GetBounds().Bottom;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Top, Side2D.Bottom))
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{
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positionToAlignTo.Y = objectToAlignTo.GetBounds().Top;
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}
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return positionToAlignTo + extraOffset;
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}
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private static bool IsSet(Side2D variableToCheck, Side2D faceToCheckFor, Side2D faceToAssertNot)
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{
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if ((variableToCheck & faceToCheckFor) != 0)
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{
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if ((variableToCheck & faceToAssertNot) != 0)
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{
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throw new Exception("You cannot have both " + faceToCheckFor.ToString() + " and " + faceToAssertNot.ToString() + " set when calling Align. The are mutually exclusive.");
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}
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return true;
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}
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return false;
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}
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}
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}
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