Leave heaters on for prints less than 10 minutes
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2 changed files with 27 additions and 15 deletions
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@ -381,24 +381,27 @@ namespace MatterControl.Printing
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public (int toolIndex, double time) NextToolChange(int instructionIndex, int currentToolIndex = -1, int toolToLookFor = -1)
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{
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int nextToolChange = -1;
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// find the first tool change that we are less than
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for (int i = 0; i < toolChanges.Count; i++)
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if (GCodeCommandQueue.Count > 0)
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{
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if (instructionIndex < toolChanges[i]
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&& GCodeCommandQueue[toolChanges[i]].ToolIndex != currentToolIndex
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&& (toolToLookFor == -1 || GCodeCommandQueue[toolChanges[i]].ToolIndex == toolToLookFor))
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int nextToolChange = -1;
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// find the first tool change that we are less than
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for (int i = 0; i < toolChanges.Count; i++)
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{
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nextToolChange = i;
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break;
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if (instructionIndex < toolChanges[i]
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&& GCodeCommandQueue[toolChanges[i]].ToolIndex != currentToolIndex
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&& (toolToLookFor == -1 || GCodeCommandQueue[toolChanges[i]].ToolIndex == toolToLookFor))
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{
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nextToolChange = i;
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break;
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}
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}
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}
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if (nextToolChange >= 0)
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{
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var toolIndex = GCodeCommandQueue[toolChanges[nextToolChange]].ToolIndex;
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var time = GCodeCommandQueue[instructionIndex].SecondsToEndFromHere - GCodeCommandQueue[toolChanges[nextToolChange]].SecondsToEndFromHere;
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return (toolIndex, time);
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if (nextToolChange >= 0)
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{
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var toolIndex = GCodeCommandQueue[toolChanges[nextToolChange]].ToolIndex;
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var time = GCodeCommandQueue[instructionIndex].SecondsToEndFromHere - GCodeCommandQueue[toolChanges[nextToolChange]].SecondsToEndFromHere;
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return (toolIndex, time);
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}
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}
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// there are no more tool changes
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@ -2440,7 +2440,16 @@ You will then need to logout and log back in to the computer for the changes to
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// never leave the extruder and the bed hot
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ReleaseMotors();
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TurnOffBedAndExtruders(TurnOff.Now);
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if (SecondsPrinted < 60 * 10)
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{
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// The user may still be sitting at the machine, leave it heated for a period of time
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TurnOffBedAndExtruders(TurnOff.AfterDelay);
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}
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else
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{
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// Turn off the heaters on long prints as the user is less likely to be around and interacting
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TurnOffBedAndExtruders(TurnOff.Now);
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}
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}
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}
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}
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