Made a Loading... overlay when changing printers
Took out the filament selection in leveling Made our load and unload scripts work correctly with repetier firmware issue: MatterHackers/MCCentral#4315 Need Loading overlay when adding or switching to a printer
This commit is contained in:
parent
b76162cd04
commit
e49397b0b5
4 changed files with 29 additions and 17 deletions
|
|
@ -71,7 +71,6 @@ namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
|
|||
"The next few screens will walk your through calibrating your printer.".Localize()));
|
||||
}
|
||||
|
||||
// To make sure the bed is at the correct temp, put in a filament selection page.
|
||||
bool hasHeatedBed = printer.Settings.GetValue<bool>(SettingsKey.has_heated_bed);
|
||||
bool useZProbe = printer.Settings.Helpers.UseZProbe();
|
||||
int zProbeSamples = printer.Settings.GetValue<int>(SettingsKey.z_probe_samples);
|
||||
|
|
@ -86,15 +85,6 @@ namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
|
|||
"Print Leveling Overview".Localize(),
|
||||
levelingStrings.WelcomeText(levelingPlan.ProbeCount, (int)Math.Round(secondsToCompleteWizard / 60.0)));
|
||||
|
||||
// If we need to heat the bed or the extruder, select the current material
|
||||
if (hasHeatedBed || !useZProbe)
|
||||
{
|
||||
yield return new SelectMaterialPage(
|
||||
this,
|
||||
"Select Material".Localize(),
|
||||
"Please select the material you will be printing with, so we can accurately calibrate the printer.".Localize());
|
||||
}
|
||||
|
||||
yield return new HomePrinterPage(
|
||||
this,
|
||||
"Homing The Printer".Localize(),
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ using System;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MatterHackers.MatterControl.Library.Widgets.HardwarePage
|
||||
|
|
@ -258,13 +259,34 @@ namespace MatterHackers.MatterControl.Library.Widgets.HardwarePage
|
|||
}
|
||||
else
|
||||
{
|
||||
ProfileManager.Instance.LastProfileID = printerID;
|
||||
ProfileManager.Instance.LoadPrinter().ContinueWith(task =>
|
||||
var theme = ApplicationController.Instance.Theme;
|
||||
var reloadingOverlay = new GuiWidget
|
||||
{
|
||||
var printer = task.Result;
|
||||
HAnchor = HAnchor.Stretch,
|
||||
VAnchor = VAnchor.Stretch,
|
||||
BackgroundColor = theme.DarkShade
|
||||
};
|
||||
|
||||
// TODO: Alternatively we could hold and restore the Scene from the prior printer
|
||||
printer.Bed.LoadPlateFromHistory().ConfigureAwait(false);
|
||||
reloadingOverlay.AddChild(new TextWidget("Reloading".Localize() + "...", textColor: Color.White, pointSize: theme.DefaultFontSize * 1.5)
|
||||
{
|
||||
HAnchor = HAnchor.Center,
|
||||
VAnchor = VAnchor.Center
|
||||
});
|
||||
|
||||
AppContext.RootSystemWindow.AddChild(reloadingOverlay);
|
||||
|
||||
ProfileManager.Instance.LastProfileID = printerID;
|
||||
Task.Run(() =>
|
||||
{
|
||||
ProfileManager.Instance.LoadPrinter().ContinueWith(task =>
|
||||
{
|
||||
var printer = task.Result;
|
||||
|
||||
// TODO: Alternatively we could hold and restore the Scene from the prior printer
|
||||
printer.Bed.LoadPlateFromHistory().ConfigureAwait(false);
|
||||
|
||||
AppContext.RootSystemWindow.RemoveChild(reloadingOverlay);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue