Extract splash screen logo to reusable type
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parent
14194900f7
commit
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3 changed files with 95 additions and 41 deletions
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@ -1733,47 +1733,7 @@ namespace MatterHackers.MatterControl
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systemWindow.AddChild(overlay);
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systemWindow.AddChild(overlay);
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// loading animation stuff
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var spinner = new LogoSpinner(overlay);
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LightingData lighting = new LightingData();
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var logoPath = AggContext.StaticData.MapPath(Path.Combine("Stls", "MH Logo.stl"));
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var logoMesh = MeshFileIo.Load(logoPath, CancellationToken.None).Mesh;
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// Position
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var aabb = logoMesh.GetAxisAlignedBoundingBox();
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logoMesh.Transform(Matrix4X4.CreateTranslation(-aabb.Center));
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logoMesh.Transform(Matrix4X4.CreateScale(1.6 / aabb.XSize));
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var loadTime = Stopwatch.StartNew();
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var anglePerDraw = 1 / MathHelper.Tau * 0.6;
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var angle = 0.0;
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overlay.BeforeDraw += (s, e) =>
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{
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var thisAngle = Math.Min(anglePerDraw, loadTime.Elapsed.TotalSeconds * MathHelper.Tau);
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angle += thisAngle;
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loadTime.Restart();
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var screenSpaceBounds = overlay.TransformToScreenSpace(overlay.LocalBounds);
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WorldView world = new WorldView(screenSpaceBounds.Width, screenSpaceBounds.Height);
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world.Translate(new Vector3(0, 0.5, 0));
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world.Rotate(Quaternion.FromEulerAngles(new Vector3(-0.1, 0, 0)));
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InteractionLayer.SetGlContext(world, screenSpaceBounds, lighting);
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GLHelper.Render(logoMesh, Color.White, Matrix4X4.CreateRotationY(angle), RenderTypes.Shaded);
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InteractionLayer.UnsetGlContext();
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};
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Action action = null;
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action = () =>
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{
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overlay.Invalidate();
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if (!overlay.HasBeenClosed)
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{
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UiThread.RunOnIdle(action, .05);
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}
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};
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UiThread.RunOnIdle(action, .05);
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progressPanel = new FlowLayoutWidget(FlowDirection.TopToBottom)
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progressPanel = new FlowLayoutWidget(FlowDirection.TopToBottom)
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{
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{
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93
ApplicationView/LogoSpinner.cs
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93
ApplicationView/LogoSpinner.cs
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@ -0,0 +1,93 @@
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Diagnostics;
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using System.IO;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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namespace MatterHackers.MatterControl
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{
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using System.Threading;
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using MatterHackers.Agg.Platform;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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public class LogoSpinner
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{
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public LogoSpinner(GuiWidget widget, double scale = 1.6, double spinSpeed = 0.6, double yOffset = 0.5)
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{
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// loading animation stuff
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LightingData lighting = new LightingData();
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var logoPath = AggContext.StaticData.MapPath(Path.Combine("Stls", "MH Logo.stl"));
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var logoMesh = MeshFileIo.Load(logoPath, CancellationToken.None).Mesh;
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// Position
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var aabb = logoMesh.GetAxisAlignedBoundingBox();
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logoMesh.Transform(Matrix4X4.CreateTranslation(-aabb.Center));
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logoMesh.Transform(Matrix4X4.CreateScale(scale / aabb.XSize));
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var loadTime = Stopwatch.StartNew();
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var anglePerDraw = 1 / MathHelper.Tau * spinSpeed;
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var angle = 0.0;
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widget.BeforeDraw += (s, e) =>
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{
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var thisAngle = Math.Min(anglePerDraw, loadTime.Elapsed.TotalSeconds * MathHelper.Tau);
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angle += thisAngle;
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loadTime.Restart();
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var screenSpaceBounds = widget.TransformToScreenSpace(widget.LocalBounds);
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WorldView world = new WorldView(screenSpaceBounds.Width, screenSpaceBounds.Height);
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world.Translate(new Vector3(0, yOffset, 0));
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world.Rotate(Quaternion.FromEulerAngles(new Vector3(-0.1, 0, 0)));
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InteractionLayer.SetGlContext(world, screenSpaceBounds, lighting);
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GLHelper.Render(logoMesh, Color.White, Matrix4X4.CreateRotationY(angle), RenderTypes.Shaded);
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InteractionLayer.UnsetGlContext();
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};
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Action action = null;
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action = () =>
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{
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widget.Invalidate();
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if (!widget.HasBeenClosed)
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{
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UiThread.RunOnIdle(action, .05);
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}
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};
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UiThread.RunOnIdle(action, .05);
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}
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}
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}
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@ -74,6 +74,7 @@
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<Compile Include="AboutPage\AboutPage.cs" />
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<Compile Include="AboutPage\AboutPage.cs" />
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<Compile Include="AboutPage\CacheDirectory.cs" />
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<Compile Include="AboutPage\CacheDirectory.cs" />
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<Compile Include="AboutPage\CheckForUpdatesPage.cs" />
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<Compile Include="AboutPage\CheckForUpdatesPage.cs" />
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<Compile Include="ApplicationView\LogoSpinner.cs" />
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<Compile Include="ConfigurationPage\CalibrationSettings\CalibrationControls.cs" />
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<Compile Include="ConfigurationPage\CalibrationSettings\CalibrationControls.cs" />
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<Compile Include="ConfigurationPage\PrintLeveling\ProbeCalibrationWizard.cs" />
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<Compile Include="ConfigurationPage\PrintLeveling\ProbeCalibrationWizard.cs" />
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<Compile Include="CustomWidgets\ConfigurePrinterWidget.cs" />
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<Compile Include="CustomWidgets\ConfigurePrinterWidget.cs" />
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