Use one based numbering for Material label

This commit is contained in:
John Lewin 2016-04-29 16:27:15 -07:00
parent 49958fd300
commit e1d206a05b

View file

@ -58,7 +58,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
}
int colorIndex = i % colorList.Count;
RGBA_Bytes color = colorList[colorIndex];
this.AddChild(new PresetSelectorWidget(string.Format("{0} {1}", "Material".Localize(), i), color, "material", i));
this.AddChild(new PresetSelectorWidget(string.Format("{0} {1}", "Material".Localize(), i + 1), color, "material", i));
}
}
else