Use one based numbering for Material label
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@ -58,7 +58,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
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}
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int colorIndex = i % colorList.Count;
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RGBA_Bytes color = colorList[colorIndex];
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this.AddChild(new PresetSelectorWidget(string.Format("{0} {1}", "Material".Localize(), i), color, "material", i));
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this.AddChild(new PresetSelectorWidget(string.Format("{0} {1}", "Material".Localize(), i + 1), color, "material", i));
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}
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}
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else
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