simple mesh

This commit is contained in:
Lars Brubaker 2019-01-11 16:49:34 -08:00
parent d095171a01
commit e1ce3419f2
55 changed files with 713 additions and 698 deletions

View file

@ -143,10 +143,10 @@ namespace MatterHackers.GCodeVisualizer
{
Vector3Float startF = this.GetStart(renderInfo);
Vector3Float endF = this.GetEnd(renderInfo);
Vector2 start = new Vector2(startF.x, startF.y);
Vector2 start = new Vector2(startF.X, startF.Y);
renderInfo.Transform.transform(ref start);
Vector2 end = new Vector2(endF.x, endF.y);
Vector2 end = new Vector2(endF.X, endF.Y);
renderInfo.Transform.transform(ref end);
graphics2DGl.DrawAALineRounded(start, end, extrusionLineWidths / 2, extrusionColor);
@ -163,8 +163,8 @@ namespace MatterHackers.GCodeVisualizer
Vector3Float start = this.GetStart(renderInfo);
Vector3Float end = this.GetEnd(renderInfo);
pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.MoveTo);
pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.LineTo);
pathStorage.Add(start.X, start.Y, ShapePath.FlagsAndCommand.MoveTo);
pathStorage.Add(end.X, end.Y, ShapePath.FlagsAndCommand.LineTo);
graphics2D.Render(stroke, extrusionColor);
}