Better display of 3d view editor values

This commit is contained in:
LarsBrubaker 2020-09-15 07:56:31 -07:00
parent 58f6645fdf
commit e1490772e3
8 changed files with 75 additions and 53 deletions

View file

@ -27,7 +27,6 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
@ -36,7 +35,6 @@ using System.Threading.Tasks;
using MatterHackers.Agg;
using MatterHackers.Agg.Platform;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.VertexSource;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.PartPreviewWindow;
@ -51,6 +49,7 @@ namespace MatterHackers.MatterControl.DesignTools
public class MeasureToolObject3D : Object3D, IObject3DControlsProvider, IEditorDraw
{
private static Mesh shape = null;
private List<IObject3DControl> editorControls;
public MeasureToolObject3D()
{
@ -91,45 +90,50 @@ namespace MatterHackers.MatterControl.DesignTools
public List<IObject3DControl> GetObject3DControls(Object3DControlsLayer object3DControlsLayer)
{
return new List<IObject3DControl>
if (editorControls == null)
{
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
editorControls = new List<IObject3DControl>
{
return PositionsHaveBeenSet ? StartPosition : StartPosition.Transform(Matrix);
},
(position) =>
{
if (!PositionsHaveBeenSet)
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
{
PositionsHaveBeenSet = true;
EndPosition = EndPosition.Transform(this.Matrix);
}
StartPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
{
return PositionsHaveBeenSet ? EndPosition : EndPosition.Transform(Matrix);
},
(position) =>
{
if (!PositionsHaveBeenSet)
return PositionsHaveBeenSet ? StartPosition : StartPosition.Transform(Matrix);
},
(position) =>
{
PositionsHaveBeenSet = true;
StartPosition = StartPosition.Transform(this.Matrix);
}
if (!PositionsHaveBeenSet)
{
PositionsHaveBeenSet = true;
EndPosition = EndPosition.Transform(this.Matrix);
}
EndPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
};
StartPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
{
return PositionsHaveBeenSet ? EndPosition : EndPosition.Transform(Matrix);
},
(position) =>
{
if (!PositionsHaveBeenSet)
{
PositionsHaveBeenSet = true;
StartPosition = StartPosition.Transform(this.Matrix);
}
EndPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
};
}
return editorControls;
}
public override async void OnInvalidate(InvalidateArgs invalidateType)