Adding reduce and hollow to a new
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11 changed files with 41 additions and 27 deletions
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@ -1,50 +0,0 @@
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using System;
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using g3;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public static class MeshExtensions
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{
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public static DMesh3 ToDMesh3(this Mesh inMesh)
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{
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var outMesh = new DMesh3();
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foreach (var vertex in inMesh.Vertices)
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{
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outMesh.AppendVertex(new Vector3d(vertex.X, vertex.Y, vertex.Z));
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}
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foreach (var face in inMesh.Faces)
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{
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outMesh.AppendTriangle(face.v0, face.v1, face.v2);
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}
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return outMesh;
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}
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public static Mesh ToMesh(this DMesh3 mesh)
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{
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var outMesh = new Mesh();
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int[] mapV = new int[mesh.MaxVertexID];
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int nAccumCountV = 0;
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foreach (int vi in mesh.VertexIndices())
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{
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mapV[vi] = nAccumCountV++;
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Vector3d v = mesh.GetVertex(vi);
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outMesh.Vertices.Add(new Vector3(v[0], v[1], v[2]));
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}
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foreach (int ti in mesh.TriangleIndices())
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{
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Index3i t = mesh.GetTriangle(ti);
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t[0] = mapV[t[0]];
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t[1] = mapV[t[1]];
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t[2] = mapV[t[2]];
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outMesh.Faces.Add(t[0], t[1], t[2], outMesh.Vertices);
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}
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return outMesh;
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}
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}
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}
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