Improving curve tool and subtract tool
Added world render cylinder function Make curve tool default to adding a curve
This commit is contained in:
parent
95657edce0
commit
dfb1e6d498
14 changed files with 314 additions and 176 deletions
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@ -512,7 +512,7 @@ namespace MatterHackers.MatterControl
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{
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OperationType = typeof(CombineObject3D),
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TitleResolver = () => "Combine".Localize(),
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Action = (scene) => MeshWrapperObject3D.WrapSelection(new CombineObject3D(), scene),
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Action = (scene) => new CombineObject3D().DoInitialWrapping(scene),
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Icon = AggContext.StaticData.LoadIcon("combine.png").SetPreMultiply(),
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IsEnabled = (scene) => scene.SelectedItem is SelectionGroup,
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},
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@ -520,7 +520,7 @@ namespace MatterHackers.MatterControl
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{
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OperationType = typeof(SubtractObject3D),
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TitleResolver = () => "Subtract".Localize(),
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Action = (scene) => MeshWrapperObject3D.WrapSelection(new SubtractObject3D(), scene),
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Action = (scene) => new SubtractObject3D().DoInitialWrapping(scene),
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Icon = AggContext.StaticData.LoadIcon("subtract.png").SetPreMultiply(),
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IsEnabled = (scene) => scene.SelectedItem is SelectionGroup,
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},
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@ -528,7 +528,7 @@ namespace MatterHackers.MatterControl
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{
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OperationType = typeof(IntersectionObject3D),
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TitleResolver = () => "Intersect".Localize(),
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Action = (scene) => MeshWrapperObject3D.WrapSelection(new IntersectionObject3D(), scene),
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Action = (scene) => new IntersectionObject3D().DoInitialWrapping(scene),
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Icon = AggContext.StaticData.LoadIcon("intersect.png"),
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IsEnabled = (scene) => scene.SelectedItem is SelectionGroup,
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},
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@ -536,7 +536,7 @@ namespace MatterHackers.MatterControl
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{
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OperationType = typeof(SubtractAndReplaceObject3D),
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TitleResolver = () => "Subtract & Replace".Localize(),
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Action = (scene) => MeshWrapperObject3D.WrapSelection(new SubtractAndReplaceObject3D(), scene),
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Action = (scene) => new SubtractAndReplaceObject3D().DoInitialWrapping(scene),
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Icon = AggContext.StaticData.LoadIcon("subtract_and_replace.png").SetPreMultiply(),
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IsEnabled = (scene) => scene.SelectedItem is SelectionGroup,
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},
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@ -594,7 +594,7 @@ namespace MatterHackers.MatterControl
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Action = (scene) =>
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{
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var pinch = new PinchObject3D();
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MeshWrapperObject3D.WrapSelection(pinch, scene);
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pinch.DoInitialWrapping(scene);
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},
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Icon = AggContext.StaticData.LoadIcon("pinch.png", 16, 16, theme.InvertIcons),
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IsEnabled = (scene) => scene.HasSelection,
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@ -606,7 +606,7 @@ namespace MatterHackers.MatterControl
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Action = (scene) =>
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{
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var curve = new CurveObject3D();
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MeshWrapperObject3D.WrapSelection(curve, scene);
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curve.DoInitialWrapping(scene);
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},
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Icon = AggContext.StaticData.LoadIcon("curve.png", 16, 16, theme.InvertIcons),
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IsEnabled = (scene) => scene.HasSelection,
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@ -31,21 +31,28 @@ using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class CurveObject3D : MeshWrapperObject3D, IPublicPropertyObject
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public class CurveObject3D : MeshWrapperObject3D, IPublicPropertyObject, IEditorDraw
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{
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public double Diameter { get; set; } = 0;
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public double Diameter { get; set; } = double.MinValue;
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[DisplayName("Bend Up")]
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public bool BendCcw { get; set; } = true;
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// holds where we rotate the object
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Vector2 rotationCenter;
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public CurveObject3D()
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{
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}
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@ -53,7 +60,7 @@ namespace MatterHackers.MatterControl.DesignTools
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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Rebuilding = true;
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ResetMeshWrappers();
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ResetMeshWrappers(Object3DPropertyFlags.All);
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// remember the current matrix then clear it so the parts will rotate at the original wrapped position
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var currentMatrix = Matrix;
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@ -62,13 +69,21 @@ namespace MatterHackers.MatterControl.DesignTools
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var meshWrapper = this.Descendants()
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.Where((obj) => obj.OwnerID == this.ID).ToList();
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var meshWrapperEnumerator = meshWrapper.Select((mw) => (Original: mw.Children.First(), Curved: mw));
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bool allMeshesAreValid = true;
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// reset the positions before we take the aabb
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foreach (var items in meshWrapper.Select((mw) => (Original: mw.Children.First(),
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Transformed: mw)))
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foreach (var items in meshWrapperEnumerator)
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{
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var transformedMesh = items.Transformed.Mesh;
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var transformedMesh = items.Curved.Mesh;
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var originalMesh = items.Original.Mesh;
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if(transformedMesh == null || originalMesh == null)
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{
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allMeshesAreValid = false;
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break;
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}
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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transformedMesh.Vertices[i].Position = originalMesh.Vertices[i].Position;
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@ -79,12 +94,19 @@ namespace MatterHackers.MatterControl.DesignTools
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var aabb = this.GetAxisAlignedBoundingBox();
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if (Diameter > 0)
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if (Diameter == double.MinValue)
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{
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// uninitialized set to a reasonable value
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Diameter = (int)aabb.XSize;
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}
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if (Diameter > 0
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&& allMeshesAreValid)
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{
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var radius = Diameter / 2;
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var circumference = MathHelper.Tau * radius;
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var rotationCenter = new Vector2(aabb.minXYZ.X, aabb.maxXYZ.Y + radius);
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foreach (var object3Ds in meshWrapper.Select((mw) => (Original: mw.Children.First(), Curved: mw)))
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rotationCenter = new Vector2(aabb.minXYZ.X, aabb.maxXYZ.Y + radius);
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foreach (var object3Ds in meshWrapperEnumerator)
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{
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// split edges to make it curve better
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/*if(false)
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@ -153,6 +175,12 @@ namespace MatterHackers.MatterControl.DesignTools
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cuvedMesh.MarkAsChanged();
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cuvedMesh.CalculateNormals();
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}
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if (!BendCcw)
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{
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// fix the stored center so we draw correctly
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rotationCenter = new Vector2(aabb.minXYZ.X, aabb.minXYZ.Y - radius);
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}
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}
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// set the matrix back
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@ -172,5 +200,22 @@ namespace MatterHackers.MatterControl.DesignTools
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}
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base.OnInvalidate(invalidateType);
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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// we want to measure the
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var currentMatrixInv = Matrix.GetInverted();
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var aabb = this.GetAxisAlignedBoundingBox(currentMatrixInv);
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layer.World.RenderCylinderOutline(this.WorldMatrix(), new Vector3(rotationCenter, aabb.Center.Z), Diameter, aabb.ZSize, 30, Color.Red);
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}
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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}
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}
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@ -198,9 +198,10 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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if (FitType == FitType.Box)
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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var center = aabb.Center;
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var worldMatrix = this.WorldMatrix();
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@ -214,45 +215,13 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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}
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else
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{
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RenderCylinderOutline(layer.World, Color.Red, 1, 1);
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layer.World.RenderCylinderOutline(this.WorldMatrix(), aabb.Center, Diameter, Height, 30, Color.Red, 1, 1);
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}
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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}
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public void RenderCylinderOutline(WorldView world, Color color, double lineWidth, double extendLineLength)
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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var center = aabb.Center;
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center.Z = 0;
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var worldMatrix = this.WorldMatrix();
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GLHelper.PrepareFor3DLineRender(true);
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Frustum frustum = world.GetClippingFrustum();
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int sides = 30;
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for (int i=0; i<sides; i++)
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{
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var rotatedPoint = new Vector3(Math.Cos(MathHelper.Tau * i / sides), Math.Sin(MathHelper.Tau * i / sides), 0) * Diameter / 2;
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var sideTop = Vector3.Transform(center + rotatedPoint + new Vector3(0, 0, aabb.minXYZ.Z + Height), worldMatrix);
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var sideBottom = Vector3.Transform(center + rotatedPoint + new Vector3(0, 0, aabb.minXYZ.Z), worldMatrix);
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var rotated2Point = new Vector3(Math.Cos(MathHelper.Tau * (i + 1) / sides), Math.Sin(MathHelper.Tau * (i + 1) / sides), 0) * Diameter / 2;
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var topStart = sideTop;
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var topEnd = Vector3.Transform(center + rotated2Point + new Vector3(0, 0, aabb.minXYZ.Z + Height), worldMatrix);
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var bottomStart = sideBottom;
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var bottomEnd = Vector3.Transform(center + rotated2Point + new Vector3(0, 0, aabb.minXYZ.Z), worldMatrix);
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if (extendLineLength > 0)
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{
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GLHelper.ExtendLineEnds(ref sideTop, ref sideBottom, extendLineLength);
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}
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world.Render3DLineNoPrep(frustum, sideTop, sideBottom, color, lineWidth);
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world.Render3DLineNoPrep(frustum, topStart, topEnd, color, lineWidth);
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world.Render3DLineNoPrep(frustum, bottomStart, bottomEnd, color, lineWidth);
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}
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}
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public void UpdateControls(PPEContext context)
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{
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context.GetEditRow(nameof(Diameter)).Visible = FitType != FitType.Box;
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@ -47,14 +47,32 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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return object3D.Parent == null;
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}
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public static void CopyProperties(this IObject3D copyTo, IObject3D copyFrom)
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public static void CopyProperties(this IObject3D copyTo, IObject3D copyFrom, Object3DPropertyFlags flags)
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{
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copyTo.Matrix = copyFrom.Matrix;
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copyTo.Color = copyFrom.Color;
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copyTo.MaterialIndex = copyFrom.MaterialIndex;
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copyTo.Name = copyFrom.Name;
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copyTo.OutputType = copyFrom.OutputType;
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copyTo.Visible = copyFrom.Visible;
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if (flags.HasFlag(Object3DPropertyFlags.Matrix))
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{
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copyTo.Matrix = copyFrom.Matrix;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Color))
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{
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copyTo.Color = copyFrom.Color;
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}
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if (flags.HasFlag(Object3DPropertyFlags.MaterialIndex))
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{
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copyTo.MaterialIndex = copyFrom.MaterialIndex;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Name))
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{
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copyTo.Name = copyFrom.Name;
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}
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if (flags.HasFlag(Object3DPropertyFlags.OutputType))
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{
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copyTo.OutputType = copyFrom.OutputType;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Visible))
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{
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copyTo.Visible = copyFrom.Visible;
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}
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}
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public static IObject3D Translate(this IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "")
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@ -83,7 +101,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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public static IObject3D Minus(this IObject3D a, IObject3D b)
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{
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var resultsA = a.Clone();
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SubtractEditor.Subtract(resultsA.VisibleMeshes().Select((i) => i.object3D).ToList(), b.VisibleMeshes().Select((i) => i.object3D).ToList());
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SubtractObject3D.Subtract(resultsA.VisibleMeshes().Select((i) => i.object3D).ToList(), b.VisibleMeshes().Select((i) => i.object3D).ToList());
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return resultsA;
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}
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@ -50,7 +50,7 @@ namespace MatterHackers.MatterControl.DesignTools
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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Rebuilding = true;
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ResetMeshWrappers();
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ResetMeshWrappers(Object3DPropertyFlags.All);
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// remember the current matrix then clear it so the parts will rotate at the original wrapped position
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var currentMatrix = Matrix;
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@ -77,7 +77,7 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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// change this from a text object to a group
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var newContainer = new Object3D();
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newContainer.CopyProperties(this);
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newContainer.CopyProperties(this, Object3DPropertyFlags.All);
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foreach (var child in this.Children)
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{
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newContainer.Children.Add(child.Clone());
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@ -101,6 +101,7 @@
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<Compile Include="PartPreviewWindow\GCodeDetails\IToggleOption.cs" />
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<Compile Include="PartPreviewWindow\LeftClipFlowLayoutWidget.cs" />
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<Compile Include="PartPreviewWindow\Object3DTreeBuilder.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\SubtractObject3D.cs" />
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<Compile Include="PrinterControls\ControlWidgets\CalibrationControls.cs" />
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<Compile Include="ConfigurationPage\PrintLeveling\LevelingFunctions.cs" />
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<Compile Include="ConfigurationPage\PrintLeveling\ProbeCalibrationWizard.cs" />
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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@ -46,14 +47,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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Children.Add(child);
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this.Name = child.Name;
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this.CopyProperties(child, Object3DPropertyFlags.All);
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this.OwnerID = ownerId;
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this.MaterialIndex = child.MaterialIndex;
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this.OutputType = child.OutputType;
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this.Color = child.Color;
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this.Mesh = child.Mesh;
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this.Matrix = child.Matrix;
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child.Matrix = Matrix4X4.Identity;
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}
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}
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@ -90,8 +90,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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base.Apply(undoBuffer);
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}
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public static void WrapSelection(MeshWrapperObject3D meshWrapper, InteractiveScene scene)
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public void DoInitialWrapping(InteractiveScene scene)
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{
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MeshWrapperObject3D meshWrapper = this;
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Rebuilding = true;
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var selectedItem = scene.SelectedItem;
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if (selectedItem != null)
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{
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@ -119,6 +122,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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meshWrapper.MakeNameNonColliding();
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scene.SelectedItem = meshWrapper;
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}
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Rebuilding = false;
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Rebuild(null);
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}
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public void WrapAndAddAsChildren(List<IObject3D> children)
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@ -154,7 +160,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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}
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}
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public void ResetMeshWrappers()
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public void ResetMeshWrappers(Object3DPropertyFlags flags)
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{
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// if there are not already, wrap all meshes with our id (some inner object may have changed it's meshes)
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AddMeshWrapperToAllChildren();
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@ -167,7 +173,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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// set the mesh back to the child mesh
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item.Mesh = firstChild.Mesh;
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// and reset the properties
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firstChild.CopyProperties(firstChild);
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var itemMatrix = item.Matrix;
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item.CopyProperties(firstChild, flags);
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item.Matrix = itemMatrix;
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}
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}
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}
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@ -114,7 +114,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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updateButton.Click += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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//group.ResetMeshWrappers();
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updateButton.Enabled = false;
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ProcessBooleans(group);
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};
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@ -152,7 +152,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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checkBox.CheckedStateChanged += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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//group.ResetMeshWrappers();
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// and set the output type for this checkbox
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item.OutputType = checkBox.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
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@ -36,25 +36,13 @@ using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class SubtractObject3D : MeshWrapperObject3D
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{
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public SubtractObject3D()
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{
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Name = "Subtract";
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}
|
||||
public override void Rebuild(UndoBuffer undoBuffer)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class SubtractEditor : IObject3DEditor
|
||||
{
|
||||
private SubtractObject3D group;
|
||||
private SubtractObject3D subtractObject3D;
|
||||
private View3DWidget view3DWidget;
|
||||
public string Name => "Subtract";
|
||||
|
||||
|
|
@ -63,7 +51,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
|
||||
{
|
||||
this.view3DWidget = view3DWidget;
|
||||
this.group = group as SubtractObject3D;
|
||||
this.subtractObject3D = group as SubtractObject3D;
|
||||
|
||||
var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
|
||||
|
||||
|
|
@ -82,7 +70,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
|
||||
private void AddSubtractSelector(View3DWidget view3DWidget, FlowLayoutWidget tabContainer, ThemeConfig theme)
|
||||
{
|
||||
var children = group.Children.ToList();
|
||||
var children = subtractObject3D.Children.ToList();
|
||||
|
||||
tabContainer.AddChild(new TextWidget("Set Subtract")
|
||||
{
|
||||
|
|
@ -91,6 +79,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
AutoExpandBoundsToText = true,
|
||||
});
|
||||
|
||||
Dictionary<IObject3D, ICheckbox> objectChecks = new Dictionary<IObject3D, ICheckbox>();
|
||||
// create this early so we can use enable disable it on button changed state
|
||||
var updateButton = theme.ButtonFactory.Generate("Update".Localize());
|
||||
updateButton.Margin = new BorderDouble(5);
|
||||
|
|
@ -98,9 +87,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
updateButton.Click += (s, e) =>
|
||||
{
|
||||
// make sure the mesh on the group is not visible
|
||||
group.ResetMeshWrappers();
|
||||
updateButton.Enabled = PrepareForSubtract(objectChecks);
|
||||
updateButton.Enabled = false;
|
||||
ProcessBooleans(group);
|
||||
subtractObject3D.Rebuild(null);
|
||||
};
|
||||
|
||||
List<GuiWidget> radioSiblings = new List<GuiWidget>();
|
||||
|
|
@ -133,28 +122,22 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
rowContainer.AddChild(selectWidget);
|
||||
ICheckbox checkBox = selectWidget as ICheckbox;
|
||||
|
||||
objectChecks.Add(item, checkBox);
|
||||
|
||||
checkBox.CheckedStateChanged += (s, e) =>
|
||||
{
|
||||
// make sure the mesh on the group is not visible
|
||||
group.ResetMeshWrappers();
|
||||
|
||||
// and set the output type for this checkbox
|
||||
item.OutputType = checkBox.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
|
||||
|
||||
int holeCount = children.Where((o) => o.OutputType == PrintOutputTypes.Hole).Count();
|
||||
int solidCount = children.Where((o) => o.OutputType != PrintOutputTypes.Hole).Count();
|
||||
updateButton.Enabled = children.Count != holeCount && children.Count != solidCount;
|
||||
updateButton.Enabled = PrepareForSubtract(objectChecks);
|
||||
};
|
||||
|
||||
tabContainer.AddChild(rowContainer);
|
||||
}
|
||||
|
||||
bool operationApplied = group.Descendants()
|
||||
.Where((obj) => obj.OwnerID == group.ID)
|
||||
bool operationApplied = subtractObject3D.Descendants()
|
||||
.Where((obj) => obj.OwnerID == subtractObject3D.ID)
|
||||
.Where((objId) => objId.Mesh != objId.Children.First().Mesh).Any();
|
||||
|
||||
bool selectionHasBeenMade = group.Descendants()
|
||||
.Where((obj) => obj.OwnerID == group.ID && obj.OutputType == PrintOutputTypes.Hole)
|
||||
bool selectionHasBeenMade = subtractObject3D.Descendants()
|
||||
.Where((obj) => obj.OwnerID == subtractObject3D.ID && obj.OutputType == PrintOutputTypes.Hole)
|
||||
.Any();
|
||||
|
||||
if (!operationApplied && !selectionHasBeenMade)
|
||||
|
|
@ -174,86 +157,23 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
tabContainer.AddChild(updateButton);
|
||||
}
|
||||
|
||||
private void ProcessBooleans(IObject3D group)
|
||||
private bool PrepareForSubtract(Dictionary<IObject3D, ICheckbox> objectChecks)
|
||||
{
|
||||
// spin up a task to remove holes from the objects in the group
|
||||
ApplicationController.Instance.Tasks.Execute(
|
||||
"Subtract".Localize(),
|
||||
(reporter, cancellationToken) =>
|
||||
{
|
||||
var progressStatus = new ProgressStatus();
|
||||
reporter.Report(progressStatus);
|
||||
subtractObject3D.Rebuilding = true;
|
||||
// make sure the mesh on the group is not visible
|
||||
subtractObject3D.ResetMeshWrappers(Object3DPropertyFlags.All);
|
||||
|
||||
var removeObjects = group.Children
|
||||
.Where((i) => i.OutputType == PrintOutputTypes.Hole)
|
||||
.SelectMany((h) => h.DescendantsAndSelf())
|
||||
.Where((c) => c.OwnerID == group.ID).ToList();
|
||||
var keepObjects = group.Children
|
||||
.Where((i) => i.OutputType != PrintOutputTypes.Hole)
|
||||
.SelectMany((h) => h.DescendantsAndSelf())
|
||||
.Where((c) => c.OwnerID == group.ID).ToList();
|
||||
|
||||
Subtract(keepObjects, removeObjects, cancellationToken, reporter);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
}
|
||||
|
||||
public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects)
|
||||
{
|
||||
Subtract(keepObjects, removeObjects, CancellationToken.None, null);
|
||||
}
|
||||
|
||||
public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects, CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
|
||||
{
|
||||
if (removeObjects.Any()
|
||||
&& keepObjects.Any())
|
||||
foreach (var keyValue in objectChecks)
|
||||
{
|
||||
var totalOperations = removeObjects.Count * keepObjects.Count;
|
||||
double amountPerOperation = 1.0 / totalOperations;
|
||||
double percentCompleted = 0;
|
||||
|
||||
ProgressStatus progressStatus = new ProgressStatus();
|
||||
foreach (var remove in removeObjects)
|
||||
{
|
||||
foreach (var keep in keepObjects)
|
||||
{
|
||||
progressStatus.Status = "Copy Remove";
|
||||
reporter?.Report(progressStatus);
|
||||
var transformedRemove = Mesh.Copy(remove.Mesh, cancellationToken);
|
||||
transformedRemove.Transform(remove.WorldMatrix());
|
||||
|
||||
progressStatus.Status = "Copy Keep";
|
||||
reporter?.Report(progressStatus);
|
||||
var transformedKeep = Mesh.Copy(keep.Mesh, cancellationToken);
|
||||
transformedKeep.Transform(keep.WorldMatrix());
|
||||
|
||||
progressStatus.Status = "Do CSG";
|
||||
reporter?.Report(progressStatus);
|
||||
transformedKeep = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove, (status, progress0To1) =>
|
||||
{
|
||||
// Abort if flagged
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
progressStatus.Status = status;
|
||||
progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
|
||||
reporter?.Report(progressStatus);
|
||||
}, cancellationToken);
|
||||
var inverse = keep.WorldMatrix();
|
||||
inverse.Invert();
|
||||
transformedKeep.Transform(inverse);
|
||||
|
||||
keep.Mesh = transformedKeep;
|
||||
// TODO: make this the subtract object when it is available
|
||||
keep.Invalidate(new InvalidateArgs(keep, InvalidateType.Content));
|
||||
|
||||
percentCompleted += amountPerOperation;
|
||||
progressStatus.Progress0To1 = percentCompleted;
|
||||
reporter?.Report(progressStatus);
|
||||
}
|
||||
|
||||
remove.Visible = false;
|
||||
}
|
||||
// and set the output type for this checkbox
|
||||
keyValue.Key.OutputType = keyValue.Value.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
|
||||
}
|
||||
|
||||
int holeCount = objectChecks.Where((o) => o.Key.OutputType == PrintOutputTypes.Hole).Count();
|
||||
int solidCount = objectChecks.Where((o) => o.Key.OutputType != PrintOutputTypes.Hole).Count();
|
||||
|
||||
subtractObject3D.Rebuilding = false;
|
||||
return objectChecks.Count != holeCount && objectChecks.Count != solidCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
154
PartPreviewWindow/View3D/Actions/SubtractObject3D.cs
Normal file
154
PartPreviewWindow/View3D/Actions/SubtractObject3D.cs
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
Copyright (c) 2017, Lars Brubaker, John Lewin
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using MatterHackers.Agg;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.PolygonMesh;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
||||
{
|
||||
public class SubtractObject3D : MeshWrapperObject3D
|
||||
{
|
||||
public SubtractObject3D()
|
||||
{
|
||||
Name = "Subtract";
|
||||
}
|
||||
|
||||
public override void OnInvalidate(InvalidateArgs invalidateType)
|
||||
{
|
||||
if ((invalidateType.InvalidateType == InvalidateType.Content
|
||||
|| invalidateType.InvalidateType == InvalidateType.Matrix)
|
||||
&& invalidateType.Source != this
|
||||
&& !Rebuilding)
|
||||
{
|
||||
Rebuild(null);
|
||||
}
|
||||
base.OnInvalidate(invalidateType);
|
||||
}
|
||||
|
||||
public override void Rebuild(UndoBuffer undoBuffer)
|
||||
{
|
||||
Rebuilding = true;
|
||||
ResetMeshWrappers(Object3DPropertyFlags.All & (~Object3DPropertyFlags.OutputType));
|
||||
|
||||
// spin up a task to remove holes from the objects in the group
|
||||
ApplicationController.Instance.Tasks.Execute(
|
||||
"Subtract".Localize(),
|
||||
(reporter, cancellationToken) =>
|
||||
{
|
||||
var progressStatus = new ProgressStatus();
|
||||
reporter.Report(progressStatus);
|
||||
|
||||
var removeObjects = this.Children
|
||||
.Where((i) => i.WorldOutputType(this) == PrintOutputTypes.Hole)
|
||||
.SelectMany((h) => h.DescendantsAndSelf())
|
||||
.Where((c) => c.OwnerID == this.ID).ToList();
|
||||
var keepObjects = this.Children
|
||||
.Where((i) => i.WorldOutputType(this) != PrintOutputTypes.Hole)
|
||||
.SelectMany((h) => h.DescendantsAndSelf())
|
||||
.Where((c) => c.OwnerID == this.ID).ToList();
|
||||
|
||||
Subtract(keepObjects, removeObjects, cancellationToken, reporter);
|
||||
|
||||
Rebuilding = false;
|
||||
|
||||
UiThread.RunOnIdle(() => base.Rebuild(undoBuffer));
|
||||
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
base.Rebuild(null);
|
||||
}
|
||||
|
||||
public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects)
|
||||
{
|
||||
Subtract(keepObjects, removeObjects, CancellationToken.None, null);
|
||||
}
|
||||
|
||||
public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects, CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
|
||||
{
|
||||
if (removeObjects.Any()
|
||||
&& keepObjects.Any())
|
||||
{
|
||||
var totalOperations = removeObjects.Count * keepObjects.Count;
|
||||
double amountPerOperation = 1.0 / totalOperations;
|
||||
double percentCompleted = 0;
|
||||
|
||||
ProgressStatus progressStatus = new ProgressStatus();
|
||||
foreach (var remove in removeObjects)
|
||||
{
|
||||
foreach (var keep in keepObjects)
|
||||
{
|
||||
progressStatus.Status = "Copy Remove";
|
||||
reporter?.Report(progressStatus);
|
||||
var transformedRemove = Mesh.Copy(remove.Mesh, cancellationToken);
|
||||
transformedRemove.Transform(remove.WorldMatrix());
|
||||
|
||||
progressStatus.Status = "Copy Keep";
|
||||
reporter?.Report(progressStatus);
|
||||
var transformedKeep = Mesh.Copy(keep.Mesh, cancellationToken);
|
||||
transformedKeep.Transform(keep.WorldMatrix());
|
||||
|
||||
progressStatus.Status = "Do CSG";
|
||||
reporter?.Report(progressStatus);
|
||||
transformedKeep = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove, (status, progress0To1) =>
|
||||
{
|
||||
// Abort if flagged
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
progressStatus.Status = status;
|
||||
progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
|
||||
reporter?.Report(progressStatus);
|
||||
}, cancellationToken);
|
||||
var inverse = keep.WorldMatrix();
|
||||
inverse.Invert();
|
||||
transformedKeep.Transform(inverse);
|
||||
|
||||
keep.Mesh = transformedKeep;
|
||||
// TODO: make this the subtract object when it is available
|
||||
keep.Invalidate(new InvalidateArgs(keep, InvalidateType.Content));
|
||||
|
||||
percentCompleted += amountPerOperation;
|
||||
progressStatus.Progress0To1 = percentCompleted;
|
||||
reporter?.Report(progressStatus);
|
||||
}
|
||||
|
||||
remove.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -65,6 +65,32 @@ namespace MatterHackers.MeshVisualizer
|
|||
|
||||
public static class MaterialRendering
|
||||
{
|
||||
public static void RenderCylinderOutline(this WorldView world, Matrix4X4 worldMatrix, Vector3 center, double Diameter, double Height, int sides, Color color, double lineWidth = 1, double extendLineLength = 0)
|
||||
{
|
||||
GLHelper.PrepareFor3DLineRender(true);
|
||||
Frustum frustum = world.GetClippingFrustum();
|
||||
for (int i = 0; i < sides; i++)
|
||||
{
|
||||
var rotatedPoint = new Vector3(Math.Cos(MathHelper.Tau * i / sides), Math.Sin(MathHelper.Tau * i / sides), 0) * Diameter / 2;
|
||||
var sideTop = Vector3.Transform(center + rotatedPoint + new Vector3(0, 0, Height / 2), worldMatrix);
|
||||
var sideBottom = Vector3.Transform(center + rotatedPoint + new Vector3(0, 0, -Height / 2), worldMatrix);
|
||||
var rotated2Point = new Vector3(Math.Cos(MathHelper.Tau * (i + 1) / sides), Math.Sin(MathHelper.Tau * (i + 1) / sides), 0) * Diameter / 2;
|
||||
var topStart = sideTop;
|
||||
var topEnd = Vector3.Transform(center + rotated2Point + new Vector3(0, 0, Height / 2), worldMatrix);
|
||||
var bottomStart = sideBottom;
|
||||
var bottomEnd = Vector3.Transform(center + rotated2Point + new Vector3(0, 0, -Height / 2), worldMatrix);
|
||||
|
||||
if (extendLineLength > 0)
|
||||
{
|
||||
GLHelper.ExtendLineEnds(ref sideTop, ref sideBottom, extendLineLength);
|
||||
}
|
||||
|
||||
world.Render3DLineNoPrep(frustum, sideTop, sideBottom, color, lineWidth);
|
||||
world.Render3DLineNoPrep(frustum, topStart, topEnd, color, lineWidth);
|
||||
world.Render3DLineNoPrep(frustum, bottomStart, bottomEnd, color, lineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RenderAabb(this WorldView world, AxisAlignedBoundingBox bounds, Matrix4X4 matrix, Color color, double width, double extendLineLength = 0)
|
||||
{
|
||||
GLHelper.PrepareFor3DLineRender(true);
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 876ff2b4051b30fb983faecedfe0d81e19f3dac3
|
||||
Subproject commit 13913b605d420e97a5fb22d102e4ecc7a26cdfc0
|
||||
Loading…
Add table
Add a link
Reference in a new issue