Fix widget ordering to restore layer view controls
- Less coupling to MeshViewerWidget - Interaction layer concept/surface added for IA volumes - Holds most IA volume logic and controls
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12 changed files with 309 additions and 237 deletions
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@ -43,11 +43,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private View3DWidget view3DWidget;
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public SnappingIndicators(View3DWidget view3DWidget)
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: base(null, view3DWidget.meshViewerWidget)
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: base(null, view3DWidget.InteractionLayer)
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{
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this.view3DWidget = view3DWidget;
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this.DrawOnTop = true;
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MeshViewerToDrawWith.ParentSurface.AfterDraw += MeshViewerToDrawWith_Draw;
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InteractionContext.GuiSurface.AfterDraw += MeshViewerToDrawWith_Draw;
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}
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public override void SetPosition(IObject3D selectedItem)
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@ -57,7 +57,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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MeshSelectInfo meshSelectInfo = view3DWidget.CurrentSelectInfo;
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var world = MeshViewerToDrawWith.World;
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var world = InteractionContext.World;
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switch (meshSelectInfo.HitQuadrant)
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{
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@ -117,8 +117,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private void MeshViewerToDrawWith_Draw(object drawingWidget, DrawEventArgs drawEvent)
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{
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if (MeshViewerToDrawWith.Scene.HasSelection
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&& view3DWidget.meshViewerWidget.SnapGridDistance > 0
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if (InteractionContext.Scene.HasSelection
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&& InteractionContext.SnapGridDistance > 0
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&& view3DWidget.CurrentSelectInfo.DownOnPart)
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{
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if (drawEvent != null)
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