Adding revolve
cleaning up 2D editor controls
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14 changed files with 320 additions and 34 deletions
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@ -51,7 +51,7 @@ using Polygons = System.Collections.Generic.List<System.Collections.Generic.List
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class ImageToPathObject3D : Object3D, IPathObject, IEditorDraw
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public class ImageToPathObject3D : Object3D, IPathObject, IEditorDraw, IObject3DControlsProvider
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{
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private ThresholdFunctions _featureDetector = ThresholdFunctions.Silhouette;
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@ -194,6 +194,12 @@ namespace MatterHackers.MatterControl.DesignTools
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}
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}
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public void AddObject3DControls(Object3DControlsLayer object3DControlsLayer)
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{
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object3DControlsLayer.AddControls(ControlTypes.Standard2D);
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}
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public static void DrawPath(IObject3D item)
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{
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if (item is IPathObject pathObject)
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