Invalidate bed textures on extruder_count change

This commit is contained in:
jlewin 2019-04-15 15:53:54 -07:00
parent b0fc918edf
commit db1680b87d

View file

@ -256,13 +256,14 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
if (settingsKey == SettingsKey.nozzle1_inset
|| settingsKey == SettingsKey.nozzle2_inset
|| settingsKey == SettingsKey.bed_size
|| settingsKey == SettingsKey.print_center)
|| settingsKey == SettingsKey.print_center
|| settingsKey == SettingsKey.extruder_count)
{
activeBedHotendClippingImage = -1;
// Force texture rebuild, don't clear allowing redraws of the stale data until rebuilt
bedTextures = null;
this.UpdateFloorImage(sceneContext.Scene.SelectedItem, clearToPlaceholderImage: false);
this.EnsureBedTexture(sceneContext.Scene.SelectedItem, clearToPlaceholderImage: false);
}
}