Invalidate bed textures on extruder_count change
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1 changed files with 3 additions and 2 deletions
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@ -256,13 +256,14 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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if (settingsKey == SettingsKey.nozzle1_inset
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|| settingsKey == SettingsKey.nozzle2_inset
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|| settingsKey == SettingsKey.bed_size
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|| settingsKey == SettingsKey.print_center)
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|| settingsKey == SettingsKey.print_center
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|| settingsKey == SettingsKey.extruder_count)
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{
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activeBedHotendClippingImage = -1;
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// Force texture rebuild, don't clear allowing redraws of the stale data until rebuilt
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bedTextures = null;
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this.UpdateFloorImage(sceneContext.Scene.SelectedItem, clearToPlaceholderImage: false);
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this.EnsureBedTexture(sceneContext.Scene.SelectedItem, clearToPlaceholderImage: false);
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}
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}
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