Refactor EngineMappingMatterSlice
Changes - Move ApplicationSettings to PrinterSettings readonly static - Add Resolver to SliceSettingsData - Move Resolvers from EngineMapping to PrinterSettings - Move macro replacements from Printer to PrinterSettings - Change macro replacements to token definitions only - Change EngineMapping to define Exports with optional conversion
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38 changed files with 889 additions and 811 deletions
79
MatterControl.Printing/MappingClasses/Slice3rBedShape.cs
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79
MatterControl.Printing/MappingClasses/Slice3rBedShape.cs
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/*
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Copyright (c) 2016, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.VectorMath;
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using System;
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namespace MatterHackers.MatterControl.SlicerConfiguration.MappingClasses
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{
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public class Slice3rBedShape : MappedSetting
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{
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public override string Resolve(string value, PrinterSettings settings)
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{
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Vector2 printCenter = settings.GetValue<Vector2>(SettingsKey.print_center);
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Vector2 bedSize = settings.GetValue<Vector2>(SettingsKey.bed_size);
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switch (settings.GetValue<BedShape>(SettingsKey.bed_shape))
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{
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case BedShape.Circular:
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{
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int numPoints = 10;
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double angle = MathHelper.Tau / numPoints;
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string bedString = "";
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bool first = true;
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for (int i = 0; i < numPoints; i++)
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{
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if (!first)
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{
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bedString += ",";
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}
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double x = Math.Cos(angle * i);
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double y = Math.Sin(angle * i);
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bedString += $"{printCenter.X + x * bedSize.X / 2:0.####}x{printCenter.Y + y * bedSize.Y / 2:0.####}";
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first = false;
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}
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return bedString;
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}
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//bed_shape = 99.4522x10.4528,97.8148x20.7912,95.1057x30.9017,91.3545x40.6737,86.6025x50,80.9017x58.7785,74.3145x66.9131,66.9131x74.3145,58.7785x80.9017,50x86.6025,40.6737x91.3545,30.9017x95.1057,20.7912x97.8148,10.4528x99.4522,0x100,-10.4528x99.4522,-20.7912x97.8148,-30.9017x95.1057,-40.6737x91.3545,-50x86.6025,-58.7785x80.9017,-66.9131x74.3145,-74.3145x66.9131,-80.9017x58.7785,-86.6025x50,-91.3545x40.6737,-95.1057x30.9017,-97.8148x20.7912,-99.4522x10.4528,-100x0,-99.4522x - 10.4528,-97.8148x - 20.7912,-95.1057x - 30.9017,-91.3545x - 40.6737,-86.6025x - 50,-80.9017x - 58.7785,-74.3145x - 66.9131,-66.9131x - 74.3145,-58.7785x - 80.9017,-50x - 86.6025,-40.6737x - 91.3545,-30.9017x - 95.1057,-20.7912x - 97.8148,-10.4528x - 99.4522,0x - 100,10.4528x - 99.4522,20.7912x - 97.8148,30.9017x - 95.1057,40.6737x - 91.3545,50x - 86.6025,58.7785x - 80.9017,66.9131x - 74.3145,74.3145x - 66.9131,80.9017x - 58.7785,86.6025x - 50,91.3545x - 40.6737,95.1057x - 30.9017,97.8148x - 20.7912,99.4522x - 10.4528,100x0
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case BedShape.Rectangular:
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default:
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{
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//bed_shape = 0x0,200x0,200x200,0x200
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string bedString = $"{printCenter.X - bedSize.X / 2}x{printCenter.Y - bedSize.Y / 2}";
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bedString += $",{printCenter.X + bedSize.X / 2}x{printCenter.Y - bedSize.Y / 2}";
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bedString += $",{printCenter.X + bedSize.X / 2}x{printCenter.Y + bedSize.Y / 2}";
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bedString += $",{printCenter.X - bedSize.X / 2}x{printCenter.Y + bedSize.Y / 2}";
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return bedString;
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}
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}
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}
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}
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}
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