Change the too big to render message to Reduce Polygons to Render
fixes #921
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1 changed files with 2 additions and 2 deletions
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@ -665,8 +665,8 @@ namespace MatterHackers.MatterControl
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this.thumbnailImage.SetRecieveBlender(new BlenderPreMultBGRA());
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Graphics2D graphics = this.thumbnailImage.NewGraphics2D();
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Vector2 center = new Vector2(Width / 2.0, Height / 2.0);
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double yOffset = 8 * Width / 50 * GuiWidget.DeviceScale * 1.5;
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graphics.DrawString("Too Big\nto\nRender", center.x, center.y + yOffset, 8 * Width / 50, Agg.Font.Justification.Center, Agg.Font.Baseline.BoundsCenter, color: RGBA_Bytes.White);
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double yOffset = 8 * Width / 50 * GuiWidget.DeviceScale * 2;
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graphics.DrawString("Reduce\nPolygons\nto\nRender", center.x, center.y + yOffset, 8 * Width / 50, Agg.Font.Justification.Center, Agg.Font.Baseline.BoundsCenter, color: RGBA_Bytes.White);
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UiThread.RunOnIdle(this.EnsureImageUpdated);
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return true;
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