Change the too big to render message to Reduce Polygons to Render

fixes #921
This commit is contained in:
Lars Brubaker 2016-06-22 09:55:57 -07:00
parent 56ee8d81b0
commit d8a27f4b4f

View file

@ -665,8 +665,8 @@ namespace MatterHackers.MatterControl
this.thumbnailImage.SetRecieveBlender(new BlenderPreMultBGRA());
Graphics2D graphics = this.thumbnailImage.NewGraphics2D();
Vector2 center = new Vector2(Width / 2.0, Height / 2.0);
double yOffset = 8 * Width / 50 * GuiWidget.DeviceScale * 1.5;
graphics.DrawString("Too Big\nto\nRender", center.x, center.y + yOffset, 8 * Width / 50, Agg.Font.Justification.Center, Agg.Font.Baseline.BoundsCenter, color: RGBA_Bytes.White);
double yOffset = 8 * Width / 50 * GuiWidget.DeviceScale * 2;
graphics.DrawString("Reduce\nPolygons\nto\nRender", center.x, center.y + yOffset, 8 * Width / 50, Agg.Font.Justification.Center, Agg.Font.Baseline.BoundsCenter, color: RGBA_Bytes.White);
UiThread.RunOnIdle(this.EnsureImageUpdated);
return true;