Unifying on SceneOperations
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10 changed files with 281 additions and 361 deletions
105
MatterControlLib/CustomWidgets/SceneOperation.cs
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105
MatterControlLib/CustomWidgets/SceneOperation.cs
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/*
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Copyright (c) 2019, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg.Image;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl;
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namespace MatterHackers.Agg.UI
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{
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public class SceneOperation
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{
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public string OperationID { get; set; }
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public Action<ISceneContext> Action { get; set; }
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public Type ResultType { get; set; }
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public Func<bool, ImageBuffer> Icon { get; set; }
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public Func<ISceneContext, bool> IsEnabled { get; set; } = (sceneContext) => true;
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public Func<string> HelpTextResolver { get; set; }
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public string HelpText => this.HelpTextResolver?.Invoke();
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public Func<string> TitleResolver { get; set; }
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public string Title => this.TitleResolver?.Invoke();
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public Type OperationType { get; set; }
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public Func<object, bool> IsVisible { get; set; }
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}
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public class SceneSelectionSeparator : SceneOperation
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{
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}
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public class OperationGroup : SceneOperation
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{
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public OperationGroup(string groupName)
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{
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this.GroupName = groupName;
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}
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public List<SceneOperation> Operations { get; set; } = new List<SceneOperation>();
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public bool StickySelection { get; internal set; }
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public int InitialSelection { get; set; } = 0;
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public string GroupName { get; }
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public string GroupRecordId => $"ActiveButton_{this.GroupName}_Group";
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public bool Collapse { get; set; }
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public SceneOperation GetDefaultOperation()
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{
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if (this.StickySelection)
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{
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if (!int.TryParse(UserSettings.Instance.get(GroupRecordId), out int activeButtonID))
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{
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activeButtonID = InitialSelection;
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}
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activeButtonID = agg_basics.Clamp(activeButtonID, 0, this.Operations.Count - 1);
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return this.Operations[activeButtonID];
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}
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return this.Operations.FirstOrDefault();
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}
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}
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}
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