Put in the ability to render 3D GCode.
Still only wire and in the wrong place
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parent
00e10bfbea
commit
d530d1a416
1 changed files with 18 additions and 1 deletions
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@ -191,7 +191,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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mainContainerTopToBottom.AddChild(buttonBottomPanel);
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this.AddChild(mainContainerTopToBottom);
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meshViewerWidget = new MeshViewerWidget(viewerVolume, 1, bedShape, "Press 'Add' to select an item.".Localize());
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meshViewerWidget = new MeshViewerWidget(viewerVolume, 1, bedShape, "".Localize());
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meshViewerWidget.AnchorAll();
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meshViewerWidget.AlwaysRenderBed = true;
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gcodeDispalyWidget.AddChild(meshViewerWidget);
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meshViewerWidget.Visible = false;
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meshViewerWidget.TrackballTumbleWidget.DrawGlContent += new EventHandler(TrackballTumbleWidget_DrawGlContent);
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viewControls2D = new ViewControls2D();
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AddChild(viewControls2D);
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@ -212,6 +217,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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AddHandlers();
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}
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void TrackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
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{
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gcodeViewWidget.gCodeRenderer.Render3D(gcodeViewWidget.ActiveLayerIndex, gcodeViewWidget.TotalTransform, 1, RenderType.All,
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gcodeViewWidget.FeatureToStartOnRatio0To1, gcodeViewWidget.FeatureToEndOnRatio0To1);
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}
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private void SetAnimationPosition()
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{
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int currentLayer = PrinterCommunication.Instance.CurrentlyPrintingLayer;
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@ -440,12 +451,18 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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if (show3D.Checked)
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{
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viewControls2D.Visible = false;
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gcodeViewWidget.Visible = false;
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viewControls3D.Visible = true;
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meshViewerWidget.Visible = true;
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}
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else
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{
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viewControls2D.Visible = true;
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gcodeViewWidget.Visible = true;
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viewControls3D.Visible = false;
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meshViewerWidget.Visible = false;
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}
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};
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layerInfoContainer.AddChild(show3D);
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