Put colors back on primitives

Added 'Advanced' to more primitives
Removed redundant primitives
This commit is contained in:
Lars Brubaker 2018-04-26 14:58:38 -07:00
parent 676457c6b7
commit d1629c9433
22 changed files with 243 additions and 311 deletions

View file

@ -64,8 +64,8 @@ namespace MatterHackers.PolygonMesh.UnitTests
{
double topHeight = 10;
int sides = 3;
IObject3D keep = CylinderAdvancedObject3D.Create(20, topHeight * 2, sides);
IObject3D subtract = CylinderAdvancedObject3D.Create(10, topHeight * 2, sides);
IObject3D keep = CylinderObject3D.Create2(20, topHeight * 2, sides);
IObject3D subtract = CylinderObject3D.Create2(10, topHeight * 2, sides);
var keepMesh = keep.Mesh;
var subtractMesh = subtract.Mesh;
@ -109,8 +109,8 @@ namespace MatterHackers.PolygonMesh.UnitTests
// check that we subtarct two 3 sideh cylinders
{
int sides = 3;
IObject3D keep = CylinderAdvancedObject3D.Create(20, 20, sides);
IObject3D subtract = CylinderAdvancedObject3D.Create(10, 22, sides);
IObject3D keep = CylinderObject3D.Create2(20, 20, sides);
IObject3D subtract = CylinderObject3D.Create2(10, 22, sides);
var keepMesh = keep.Mesh;
var subtractMesh = subtract.Mesh;