Put colors back on primitives

Added 'Advanced' to more primitives
Removed redundant primitives
This commit is contained in:
Lars Brubaker 2018-04-26 14:58:38 -07:00
parent 676457c6b7
commit d1629c9433
22 changed files with 243 additions and 311 deletions

View file

@ -27,6 +27,7 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.PolygonMesh;
@ -47,15 +48,16 @@ namespace MatterHackers.MatterControl.DesignTools
Rebuild(null);
}
public double Width { get; set; } = 20;
public double Depth { get; set; } = 20;
public double Height { get; set; } = 20;
public static CubeObject3D Create()
{
var item = new CubeObject3D();
var item = new CubeObject3D()
{
Color = PrimitiveColors["Cube"]
};
item.Rebuild(null);
return item;
}