Limiting the processing of CSG to bounds overlap

This commit is contained in:
LarsBrubaker 2022-05-22 17:39:36 -07:00
parent 3e05f04679
commit d10975d0a9
2 changed files with 1 additions and 7 deletions

View file

@ -155,12 +155,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
{
foreach (var keep in keepObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
{
progressStatus.Status = "Copy Remove";
reporter?.Report(progressStatus);
progressStatus.Status = "Copy Keep";
reporter?.Report(progressStatus);
progressStatus.Status = "Do CSG";
reporter?.Report(progressStatus);
var result = BooleanProcessing.Do(keep.obj3D.Mesh,