Limiting the processing of CSG to bounds overlap
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2 changed files with 1 additions and 7 deletions
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@ -155,12 +155,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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foreach (var keep in keepObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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progressStatus.Status = "Copy Remove";
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reporter?.Report(progressStatus);
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progressStatus.Status = "Copy Keep";
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reporter?.Report(progressStatus);
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progressStatus.Status = "Do CSG";
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reporter?.Report(progressStatus);
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var result = BooleanProcessing.Do(keep.obj3D.Mesh,
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