Refactoring
Made correct editor come up by default
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615788d1bb
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6 changed files with 36 additions and 22 deletions
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@ -166,11 +166,11 @@
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<Compile Include="PartPreviewWindow\PopupButton.cs" />
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<Compile Include="PartPreviewWindow\SectionWidget.cs" />
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<Compile Include="PartPreviewWindow\SliceLayerSelector.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\DifferenceEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\IntersectGroup.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\IntersectionEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapper.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapperOwner.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\PaintMaterialGroup.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapperProcessor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\PaintMaterialEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\SubtractEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\SlicePopupMenu.cs" />
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<Compile Include="PrinterControls\PrinterConnections\PrinterSetup.cs" />
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<Compile Include="Utilities\InspectForm.cs" Condition="'$(Configuration)' == 'Debug'">
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