Refactoring

Made correct editor come up by default
This commit is contained in:
Lars Brubaker 2017-10-23 14:26:10 -07:00
parent 615788d1bb
commit cddd2cf967
6 changed files with 36 additions and 22 deletions

View file

@ -166,11 +166,11 @@
<Compile Include="PartPreviewWindow\PopupButton.cs" />
<Compile Include="PartPreviewWindow\SectionWidget.cs" />
<Compile Include="PartPreviewWindow\SliceLayerSelector.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\DifferenceEditor.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\IntersectGroup.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\IntersectionEditor.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapper.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapperOwner.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\PaintMaterialGroup.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\MeshWrapperProcessor.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\PaintMaterialEditor.cs" />
<Compile Include="PartPreviewWindow\View3D\Actions\SubtractEditor.cs" />
<Compile Include="PartPreviewWindow\View3D\SlicePopupMenu.cs" />
<Compile Include="PrinterControls\PrinterConnections\PrinterSetup.cs" />
<Compile Include="Utilities\InspectForm.cs" Condition="'$(Configuration)' == 'Debug'">