Restore World* functions with default scene root and overridable param
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9 changed files with 40 additions and 40 deletions
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@ -105,7 +105,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
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progressReporter.Report(progressStatus);
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// Flatten the scene, filtering out items outside of the build volume
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var flattenScene = reloadedItem.Flatten(meshPrintOutputSettings, (item) => item.InsideBuildVolume(printer, null));
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var flattenScene = reloadedItem.Flatten(meshPrintOutputSettings, (item) => item.InsideBuildVolume(printer));
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var meshGroups = new List<MeshGroup> { flattenScene };
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if (meshGroups != null)
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