Add prototype for hotend offset wizard
- Issue MatterHackers/MCCentral#5051 Create best line UI for XY Hotend calibration wizard
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178
MatterControlLib/CustomWidgets/CalibrationLine.cs
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178
MatterControlLib/CustomWidgets/CalibrationLine.cs
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl
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{
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public class CalibrationLine : GuiWidget
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{
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private bool mouseInBounds;
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private ThemeConfig theme;
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private Dictionary<int, IVertexSource> glyphs;
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private int glyphSize = 8;
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public CalibrationLine(ThemeConfig theme)
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{
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this.theme = theme;
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int glyphCenter = glyphSize / 2;
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this.CreateGlyphs(glyphCenter);
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}
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public int GlyphIndex { get; set; } = -1;
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public bool IsNegative { get; internal set; }
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public bool Vertical { get; set; } = true;
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public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
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{
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mouseInBounds = true;
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this.Invalidate();
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base.OnMouseEnterBounds(mouseEvent);
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}
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public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
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{
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mouseInBounds = false;
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this.Invalidate();
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base.OnMouseLeaveBounds(mouseEvent);
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}
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public override Color BackgroundColor
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{
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get => mouseInBounds ? theme.AccentMimimalOverlay : base.BackgroundColor;
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set => base.BackgroundColor = value;
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}
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public override void OnDraw(Graphics2D graphics2D)
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{
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if (this.Vertical)
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{
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int centerX = (int)this.LocalBounds.XCenter;
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if (this.GlyphIndex == -1)
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{
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// Draw primary line
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graphics2D.Line(
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new Vector2(centerX + .5, (this.GlyphIndex == -1) ? 20 : 9 /*+ .5*/),
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new Vector2(centerX + .5, this.LocalBounds.Height /*+ .5*/),
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theme.TextColor,
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1);
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}
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else
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{
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// Draw primary line
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graphics2D.Line(
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new Vector2(centerX, (this.GlyphIndex == -1) ? 20 : 9 /*+ .5*/),
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new Vector2(centerX, this.LocalBounds.Height /*+ .5*/),
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theme.TextColor,
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2);
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}
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// Draw line end
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if (this.GlyphIndex != -1
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&& glyphs.TryGetValue(this.GlyphIndex, out IVertexSource vertexSource))
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{
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graphics2D.Render(
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vertexSource,
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new Vector2((int)(this.LocalBounds.XCenter - (glyphSize / 2)), 5),
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theme.TextColor);
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}
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// Draw negative adornment below glyphs
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if (this.GlyphIndex != -1
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&& this.IsNegative)
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{
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graphics2D.Line(
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new Vector2(this.LocalBounds.XCenter, 5),
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new Vector2(this.LocalBounds.XCenter, 0),
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theme.TextColor,
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1);
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}
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}
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base.OnDraw(graphics2D);
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}
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private void CreateGlyphs(int glyphCenter)
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{
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glyphs = new Dictionary<int, IVertexSource>();
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var triangle = new VertexStorage();
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triangle.LineTo(glyphSize, 0);
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triangle.LineTo(glyphSize / 2, glyphSize);
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triangle.LineTo(0, 0);
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//triangle.ClosePolygon();
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var square = new VertexStorage();
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square.LineTo(glyphSize, 0);
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square.LineTo(glyphSize, glyphSize);
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square.LineTo(0, glyphSize);
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square.LineTo(0, 0);
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var diamond = new VertexStorage();
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diamond.MoveTo(glyphCenter, 0);
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diamond.LineTo(glyphSize, glyphCenter);
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diamond.LineTo(glyphCenter, glyphSize);
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diamond.LineTo(0, glyphCenter);
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diamond.MoveTo(glyphCenter, 0);
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var circle = new Ellipse(new Vector2(glyphCenter, glyphCenter), glyphCenter);
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var center = new VertexStorage();
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center.MoveTo(0, 0);
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center.LineTo(glyphCenter, glyphSize);
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center.LineTo(glyphSize, 0);
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center.LineTo(glyphCenter, glyphSize - 4);
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center.LineTo(0, 0);
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center.ClosePolygon();
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glyphs.Add(0, triangle);
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glyphs.Add(5, diamond);
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glyphs.Add(10, square);
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glyphs.Add(15, circle);
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glyphs.Add(20, center);
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glyphs.Add(25, circle);
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glyphs.Add(30, square);
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glyphs.Add(35, diamond);
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glyphs.Add(40, triangle);
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}
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}
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}
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