Rename action to 'Add to Bed'
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parent
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5 changed files with 8 additions and 8 deletions
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@ -92,9 +92,9 @@ namespace MatterHackers.MatterControl.Tests.Automation
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testRunner.NavigateToFolder("Print Queue Row Item Collection");
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testRunner.ClickByName("Row Item cube_20x20x20");
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testRunner.ClickByName("Print Library Overflow Menu");
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testRunner.ClickByName("Add to Plate Menu Item");
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testRunner.ClickByName("Add to Bed Menu Item");
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testRunner.ClickByName("Print Library Overflow Menu");
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testRunner.ClickByName("Add to Plate Menu Item");
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testRunner.ClickByName("Add to Bed Menu Item");
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// start the print
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testRunner.StartPrint();
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@ -115,7 +115,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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// Add a cylinder
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testRunner.ClickByName("Row Item cylinder_5x20");
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testRunner.ClickByName("Print Library Overflow Menu");
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testRunner.ClickByName("Add to Plate Menu Item");
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testRunner.ClickByName("Add to Bed Menu Item");
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// re-slice the part
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testRunner.ClickByName("Re-Slice Button");
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@ -140,7 +140,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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// add the cube
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testRunner.ClickByName("Row Item cube_20x20x20");
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testRunner.ClickByName("Print Library Overflow Menu");
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testRunner.ClickByName("Add to Plate Menu Item");
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testRunner.ClickByName("Add to Bed Menu Item");
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// re-slice the part
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testRunner.ClickByName("Re-Slice Button");
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@ -23,7 +23,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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var scene = view3D.InteractionLayer.Scene;
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testRunner.WaitFor(() => scene.SelectedItem != null);
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Assert.IsNotNull(scene.SelectedItem, "Expect part selection after Add to Plate action");
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Assert.IsNotNull(scene.SelectedItem, "Expect part selection after Add to Bed action");
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testRunner.ClickByName("Duplicate Button");
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@ -561,7 +561,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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var scene = view3D.InteractionLayer.Scene;
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var preAddCount = scene.Children.Count();
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testRunner.ClickByName("Add to Plate Menu Item");
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testRunner.ClickByName("Add to Bed Menu Item");
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// wait for the object to be added
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testRunner.WaitFor(() => scene.Children.Count == preAddCount + 1);
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// wait for the object to be done loading
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