Prevent Material/Quaility key assign on load, use correct key source
This commit is contained in:
parent
c3914ed09c
commit
c42034480e
1 changed files with 3 additions and 9 deletions
|
|
@ -361,11 +361,8 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
|
|||
this.QualityLayers = printerSettings.QualityLayers;
|
||||
this.UserLayer = printerSettings.UserLayer;
|
||||
|
||||
this.ActiveMaterialKey = printerSettings.ActiveMaterialKey;
|
||||
this.ActiveQualityKey = printerSettings.ActiveQualityKey;
|
||||
|
||||
this.QualityLayer = GetQualityLayer(ActiveQualityKey);
|
||||
this.MaterialLayer = GetMaterialLayer(ActiveMaterialKey);
|
||||
this.QualityLayer = GetQualityLayer(printerSettings.ActiveQualityKey);
|
||||
this.MaterialLayer = GetMaterialLayer(printerSettings.ActiveMaterialKey);
|
||||
}
|
||||
|
||||
internal PrinterSettingsLayer GetMaterialLayer(string layerID)
|
||||
|
|
@ -386,10 +383,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
|
|||
[JsonIgnore]
|
||||
public string ActiveQualityKey
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetValue(SettingsKey.active_quality_key);
|
||||
}
|
||||
get => GetValue(SettingsKey.active_quality_key);
|
||||
set
|
||||
{
|
||||
if (this.ActiveQualityKey != value)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue