Wrote Re-Slice for dynamically replacing current gcode
adding comments
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5 changed files with 273 additions and 33 deletions
141
MatterControlLib/PrinterCommunication/Io/GCodeSwitcher.cs
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141
MatterControlLib/PrinterCommunication/Io/GCodeSwitcher.cs
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/*
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Copyright (c) 2015, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterControl.Printing;
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using MatterHackers.VectorMath;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.PrinterCommunication.Io
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{
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public class GCodeSwitcher : GCodeStream
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{
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private GCodeMemoryFile switchToGCode = null;
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PrinterConnection printerConnection;
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public GCodeSwitcher(string gcodeFilename, PrinterConnection printerConnection, int startLine = 0)
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{
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this.printerConnection = printerConnection;
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var fileStreaming = GCodeFile.Load(gcodeFilename,
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new Vector4(),
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new Vector4(),
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new Vector4(),
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Vector4.One,
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CancellationToken.None);
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this.GCodeFile = fileStreaming;
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LineIndex = startLine;
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}
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public GCodeFile GCodeFile { get; private set; }
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public int LineIndex { get; private set; } = -1;
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public override void Dispose()
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{
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}
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public override string ReadLine()
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{
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if (LineIndex < GCodeFile.LineCount)
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{
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if (LineIndex > 1
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&& GCodeFile is GCodeMemoryFile currentMemoryFile)
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{
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if (switchToGCode != null)
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{
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var prevlayerIndex = currentMemoryFile.GetLayerIndex(LineIndex - 1);
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var layerIndex = currentMemoryFile.GetLayerIndex(LineIndex);
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// we only try to switch as we are changing layers
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if (prevlayerIndex < layerIndex)
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{
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var currentBottom = currentMemoryFile.GetLayerBottom(layerIndex);
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// see if there is a layer height that is compatible in the new gcode
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for (int i = 0; i < switchToGCode.LayerCount; i++)
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{
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// find the first layer in the new code that is greater than or eaqual to our current height
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var switchBottom = switchToGCode.GetLayerBottom(i);
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if (switchBottom >= currentBottom)
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{
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// is the current gcode the same or bigger than the new gcode
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if (currentBottom >= switchBottom)
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{
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// switch the first time we can
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GCodeFile = switchToGCode;
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LineIndex = switchToGCode.GetFirstLayerInstruction(i);
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printerConnection.QueueLine($"G92 E{switchToGCode.Instruction(LineIndex).EPosition}", true);
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switchToGCode = null;
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}
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else // only switch if we are within one layer height of the new gcode
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{
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if(currentBottom - switchBottom < switchToGCode.GetLayerHeight(layerIndex))
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{
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GCodeFile = switchToGCode;
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LineIndex = switchToGCode.GetFirstLayerInstruction(i);
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printerConnection.QueueLine($"G92 E{switchToGCode.Instruction(LineIndex).EPosition}", true);
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}
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}
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// we are done evaluating after the first found layer
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break;
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}
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}
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}
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}
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}
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return GCodeFile.Instruction(LineIndex++).Line;
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}
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return null;
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}
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public override void SetPrinterPosition(PrinterMove position)
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{
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}
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public void SwitchTo(string gcodeFilename)
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{
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if (GCodeFile is GCodeMemoryFile)
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{
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Task.Run(() =>
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{
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var switchToGCode = GCodeFile.Load(gcodeFilename,
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new Vector4(),
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new Vector4(),
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new Vector4(),
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Vector4.One,
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CancellationToken.None);
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if (switchToGCode is GCodeMemoryFile memoryFile)
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{
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this.switchToGCode = memoryFile;
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}
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});
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}
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}
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}
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}
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