Refactoring for union fixes
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acdd09e05c
commit
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2 changed files with 112 additions and 52 deletions
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@ -46,10 +46,10 @@ using MatterHackers.VectorMath;
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namespace MatterHackers.PolygonMesh
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{
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using Polygon = List<IntPoint>;
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using Polygons = List<List<IntPoint>>;
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using Polygon = List<IntPoint>;
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using Polygons = List<List<IntPoint>>;
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public static class BooleanProcessing
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public static class BooleanProcessing
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{
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public enum CsgModes
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{
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@ -243,35 +243,6 @@ namespace MatterHackers.PolygonMesh
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return implicitResult;
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}
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private static void StoreFaceAdd(Dictionary<Plane, Dictionary<int, List<(int sourceFaceIndex, int destFaceIndex)>>> addedFaces,
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Plane facePlane,
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int sourceMeshIndex,
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int sourceFaceIndex,
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int destFaceIndex)
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{
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foreach(var plane in addedFaces.Keys)
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{
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// check if they are close enough
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if (facePlane.Equals(plane))
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{
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facePlane = plane;
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break;
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}
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}
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if (!addedFaces.ContainsKey(facePlane))
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{
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addedFaces[facePlane] = new Dictionary<int, List<(int sourceFace, int destFace)>>();
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}
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if (!addedFaces[facePlane].ContainsKey(sourceMeshIndex))
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{
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addedFaces[facePlane][sourceMeshIndex] = new List<(int sourceFace, int destFace)>();
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}
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addedFaces[facePlane][sourceMeshIndex].Add((sourceFaceIndex, destFaceIndex));
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}
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private static Mesh ExactBySlicing(IEnumerable<(Mesh mesh, Matrix4X4 matrix)> items2, CsgModes operation, IProgress<ProgressStatus> reporter, CancellationToken cancellationToken)
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{
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var progressStatus = new ProgressStatus();
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@ -291,7 +262,7 @@ namespace MatterHackers.PolygonMesh
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// keep track of all the faces that added by their plane
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// the internal dictionary is sourceMeshIndex, sourceFaceIndex, destFaceIndex
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var coPlanarFaces = new Dictionary<Plane, Dictionary<int, List<(int sourceFaceIndex, int destFaceIndex)>>>();
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var coPlanarFaces = new CoPlanarFaces();
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for (var mesh1Index = 0; mesh1Index < transformedMeshes.Count; mesh1Index++)
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{
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@ -381,7 +352,7 @@ namespace MatterHackers.PolygonMesh
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// keep track of the adds so we can process the coplanar faces after
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for (int i = faceCountPreAdd; i < resultsMesh.Faces.Count; i++)
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{
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StoreFaceAdd(coPlanarFaces, cutPlane, mesh1Index, faceIndex, i);
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coPlanarFaces.StoreFaceAdd(cutPlane, mesh1Index, faceIndex, i);
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// make sure our added faces are the right direction
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if (resultsMesh.Faces[i].normal.Dot(expectedFaceNormal) < 0)
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{
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@ -391,7 +362,7 @@ namespace MatterHackers.PolygonMesh
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}
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else // we did not add any faces but we will still keep track of this polygons plan
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{
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StoreFaceAdd(coPlanarFaces, cutPlane, mesh1Index, faceIndex, -1);
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coPlanarFaces.StoreFaceAdd(cutPlane, mesh1Index, faceIndex, -1);
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}
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}
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@ -406,15 +377,14 @@ namespace MatterHackers.PolygonMesh
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}
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}
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foreach (var kvp in coPlanarFaces)
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foreach (var plane in coPlanarFaces.Planes)
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{
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var plane = kvp.Key;
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var flattenedMatrix = GetFlattenedMatrix(plane);
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var polygonsByMeshIndex = kvp.Value;
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// check if more than one mesh has this polygons on this plan
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if (polygonsByMeshIndex.Count > 1)
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var meshIndices = coPlanarFaces.MeshIndicesForPlane(plane);
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if (meshIndices.Count() > 1)
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{
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// check if more than one mesh has this polygons on this plan
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var flattenedMatrix = GetFlattenedMatrix(plane);
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// depending on the opperation add or remove polygons that are planar
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switch (operation)
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{
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@ -423,14 +393,11 @@ namespace MatterHackers.PolygonMesh
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// we need to add polygons for the intersection of all the co-planar faces
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// find the Polygons for each mesh and union per mesh
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var totalSlices = new List<Polygons>();
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foreach (var kvp2 in polygonsByMeshIndex)
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foreach (var meshIndex in coPlanarFaces.MeshIndicesForPlane(plane))
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{
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var meshIndex = kvp2.Key;
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var faceList = kvp2.Value;
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var addedFaces = new HashSet<int>();
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var facePolygons = new Polygons();
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foreach (var (sourceFaceIndex, destFaceIndex) in faceList)
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foreach (var (sourceFaceIndex, destFaceIndex) in coPlanarFaces.PolygonsForPlaneAndMesh(plane, meshIndex))
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{
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if (!addedFaces.Contains(sourceFaceIndex))
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{
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@ -467,13 +434,10 @@ namespace MatterHackers.PolygonMesh
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// teselate and add what is left
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var totalSlices = new List<Polygons>();
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var facesToRemove = new List<int>();
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foreach (var kvp2 in polygonsByMeshIndex)
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foreach (var meshIndex in coPlanarFaces.MeshIndicesForPlane(plane))
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{
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var meshIndex = kvp2.Key;
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var faceList = kvp2.Value;
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var facePolygons = new Polygons();
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foreach (var (sourceFaceIndex, destFaceIndex) in faceList)
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foreach (var (sourceFaceIndex, destFaceIndex) in coPlanarFaces.PolygonsForPlaneAndMesh(plane, meshIndex))
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{
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facePolygons.Add(GetFacePolygon(transformedMeshes[meshIndex], sourceFaceIndex, plane, flattenedMatrix));
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facesToRemove.Add(destFaceIndex);
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96
MatterControl.MeshOperations/CoPlanarFaces.cs
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96
MatterControl.MeshOperations/CoPlanarFaces.cs
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@ -0,0 +1,96 @@
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using ClipperLib;
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using MatterHackers.VectorMath;
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namespace MatterHackers.PolygonMesh
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{
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public class CoPlanarFaces
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{
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private new Dictionary<Plane, Dictionary<int, List<(int sourceFaceIndex, int destFaceIndex)>>> coPlanarFaces
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= new Dictionary<Plane, Dictionary<int, List<(int sourceFaceIndex, int destFaceIndex)>>>();
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public IEnumerable<Plane> Planes
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{
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get
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{
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foreach (var plane in coPlanarFaces.Keys)
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{
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yield return plane;
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}
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}
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}
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public IEnumerable<int> MeshIndicesForPlane(Plane plane)
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{
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foreach (var kvp in coPlanarFaces[plane])
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{
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yield return kvp.Key;
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}
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}
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public IEnumerable<(int sourceFaceIndex, int destFaceIndex)> PolygonsForPlaneAndMesh(Plane plane, int meshIndex)
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{
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foreach(var faceIndices in coPlanarFaces[plane][meshIndex])
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{
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yield return faceIndices;
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}
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}
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public void StoreFaceAdd(Plane facePlane,
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int sourceMeshIndex,
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int sourceFaceIndex,
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int destFaceIndex)
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{
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foreach (var plane in coPlanarFaces.Keys)
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{
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// check if they are close enough
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if (facePlane.Equals(plane))
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{
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facePlane = plane;
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break;
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}
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}
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if (!coPlanarFaces.ContainsKey(facePlane))
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{
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coPlanarFaces[facePlane] = new Dictionary<int, List<(int sourceFace, int destFace)>>();
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}
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if (!coPlanarFaces[facePlane].ContainsKey(sourceMeshIndex))
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{
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coPlanarFaces[facePlane][sourceMeshIndex] = new List<(int sourceFace, int destFace)>();
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}
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coPlanarFaces[facePlane][sourceMeshIndex].Add((sourceFaceIndex, destFaceIndex));
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}
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}
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}
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