Made MatterControl run as a .net standard app
Moving matter control to a lib and creating a new exe to run it
This commit is contained in:
parent
8b4790e493
commit
bed90234e7
485 changed files with 283 additions and 571 deletions
|
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
Copyright (c) 2014, Lars Brubaker
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MatterHackers.Agg;
|
||||
using MatterHackers.Agg.Font;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl
|
||||
{
|
||||
public class TextScrollWidget : GuiWidget
|
||||
{
|
||||
object locker = new object();
|
||||
|
||||
private string[] StartLineStringFilters = null;
|
||||
|
||||
private EventHandler unregisterEvents;
|
||||
|
||||
private List<string> allSourceLines;
|
||||
private List<string> visibleLines;
|
||||
|
||||
private TypeFacePrinter printer = null;
|
||||
|
||||
public Color TextColor = new Color(102, 102, 102);
|
||||
private int forceStartLine = -1;
|
||||
|
||||
public double Position0To1
|
||||
{
|
||||
get
|
||||
{
|
||||
if (forceStartLine == -1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ((visibleLines.Count - (double)forceStartLine) / visibleLines.Count);
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
forceStartLine = (int)(visibleLines.Count * (1 - value)) - 1;
|
||||
forceStartLine = Math.Max(0, forceStartLine);
|
||||
forceStartLine = Math.Min(visibleLines.Count - 1, forceStartLine);
|
||||
|
||||
// If the start would be less than one screen worth of content, allow
|
||||
// the whole screen to have content and scroll with new material.
|
||||
if (forceStartLine > visibleLines.Count - NumVisibleLines)
|
||||
{
|
||||
forceStartLine = -1;
|
||||
}
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
public int NumVisibleLines
|
||||
{
|
||||
get { return (int)Math.Ceiling(Height / printer.TypeFaceStyle.EmSizeInPixels); }
|
||||
}
|
||||
|
||||
public TextScrollWidget(PrinterConfig printer, List<string> sourceLines)
|
||||
{
|
||||
this.printer = new TypeFacePrinter("", new StyledTypeFace(ApplicationController.GetTypeFace(NamedTypeFace.Liberation_Mono), 12));
|
||||
this.printer.DrawFromHintedCache = true;
|
||||
this.allSourceLines = sourceLines;
|
||||
this.visibleLines = sourceLines;
|
||||
printer.Connection.TerminalLog.HasChanged.RegisterEvent(RecievedNewLine, ref unregisterEvents);
|
||||
}
|
||||
|
||||
private void ConditionalyAddToVisible(string line)
|
||||
{
|
||||
if (StartLineStringFilters != null
|
||||
&& StartLineStringFilters.Length > 0)
|
||||
{
|
||||
bool lineIsVisible = true;
|
||||
foreach (string startFilter in StartLineStringFilters)
|
||||
{
|
||||
if (line == null
|
||||
|| line.Contains("M105")
|
||||
|| line.Length < 3
|
||||
|| line.StartsWith(startFilter))
|
||||
{
|
||||
lineIsVisible = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lineIsVisible)
|
||||
{
|
||||
visibleLines.Add(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RecievedNewLine(object sender, EventArgs e)
|
||||
{
|
||||
StringEventArgs stringEvent = e as StringEventArgs;
|
||||
if (stringEvent != null)
|
||||
{
|
||||
ConditionalyAddToVisible(stringEvent.Data);
|
||||
}
|
||||
else // the list changed in some big way (probably cleared)
|
||||
{
|
||||
if (StartLineStringFilters != null
|
||||
&& StartLineStringFilters.Length > 0)
|
||||
{
|
||||
CreateFilteredList();
|
||||
}
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
private void CreateFilteredList()
|
||||
{
|
||||
lock(locker)
|
||||
{
|
||||
visibleLines = new List<string>();
|
||||
string[] allSourceLinesTemp = allSourceLines.ToArray();
|
||||
foreach (string line in allSourceLinesTemp)
|
||||
{
|
||||
ConditionalyAddToVisible(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLineStartFilter(string[] startLineStringsToFilter)
|
||||
{
|
||||
if (startLineStringsToFilter != null
|
||||
&& startLineStringsToFilter.Length > 0)
|
||||
{
|
||||
StartLineStringFilters = startLineStringsToFilter;
|
||||
CreateFilteredList();
|
||||
}
|
||||
else
|
||||
{
|
||||
visibleLines = allSourceLines;
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteToFile(string filePath)
|
||||
{
|
||||
// Make a copy so we don't have it change while writing.
|
||||
string[] allSourceLinesTemp = allSourceLines.ToArray();
|
||||
System.IO.File.WriteAllLines(filePath, allSourceLinesTemp);
|
||||
}
|
||||
|
||||
public override void OnClosed(EventArgs e)
|
||||
{
|
||||
unregisterEvents?.Invoke(this, null);
|
||||
base.OnClosed(e);
|
||||
}
|
||||
|
||||
public override void OnDraw(Graphics2D graphics2D)
|
||||
{
|
||||
RectangleDouble Bounds = LocalBounds;
|
||||
|
||||
int numLinesToDraw = NumVisibleLines;
|
||||
|
||||
double y = LocalBounds.Bottom + printer.TypeFaceStyle.EmSizeInPixels * numLinesToDraw;
|
||||
lock(visibleLines)
|
||||
{
|
||||
lock(locker)
|
||||
{
|
||||
int startLineIndex = visibleLines.Count - numLinesToDraw;
|
||||
if (forceStartLine != -1)
|
||||
{
|
||||
y = LocalBounds.Top;
|
||||
|
||||
if (forceStartLine > visibleLines.Count - numLinesToDraw)
|
||||
{
|
||||
forceStartLine = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// make sure we show all the lines we can
|
||||
startLineIndex = Math.Min(forceStartLine, startLineIndex);
|
||||
}
|
||||
}
|
||||
int endLineIndex = visibleLines.Count;
|
||||
for (int lineIndex = startLineIndex; lineIndex < endLineIndex; lineIndex++)
|
||||
{
|
||||
if (lineIndex >= 0)
|
||||
{
|
||||
if (visibleLines[lineIndex] != null)
|
||||
{
|
||||
printer.Text = visibleLines[lineIndex];
|
||||
printer.Origin = new Vector2(Bounds.Left + 2, y);
|
||||
printer.Render(graphics2D, TextColor);
|
||||
}
|
||||
}
|
||||
y -= printer.TypeFaceStyle.EmSizeInPixels;
|
||||
if (y < -printer.TypeFaceStyle.EmSizeInPixels)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDraw(graphics2D);
|
||||
}
|
||||
|
||||
public override void OnMouseWheel(MouseEventArgs mouseEvent)
|
||||
{
|
||||
base.OnMouseWheel(mouseEvent);
|
||||
double scrollDelta = (mouseEvent.WheelDelta / ((visibleLines.Count) * 60.0));
|
||||
|
||||
if (scrollDelta < 0)//Rounding seems to favor scrolling up, compensating scroll down to feel as smooth
|
||||
{
|
||||
scrollDelta *= 2;
|
||||
}
|
||||
else if (Position0To1 == 0)//IF we scroll up at the bottom get pop out from the "on screen" chunk
|
||||
{
|
||||
scrollDelta = (NumVisibleLines/(double)visibleLines.Count);
|
||||
}
|
||||
|
||||
double newPos = Position0To1 + scrollDelta;
|
||||
|
||||
if(newPos > 1)
|
||||
{
|
||||
newPos = 1;
|
||||
}
|
||||
else if(newPos < 0)
|
||||
{
|
||||
newPos = 0;
|
||||
}
|
||||
|
||||
Position0To1 = newPos;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue