Made MatterControl run as a .net standard app
Moving matter control to a lib and creating a new exe to run it
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485 changed files with 283 additions and 571 deletions
171
MatterControlLib/DesignTools/Operations/ArrayRadialObject3D.cs
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171
MatterControlLib/DesignTools/Operations/ArrayRadialObject3D.cs
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.EditableTypes;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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using System;
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using System.ComponentModel;
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using System.Linq;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class ArrayRadialObject3D : Object3D, IEditorDraw
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{
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public ArrayRadialObject3D()
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{
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Name = "Radial Array".Localize();
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}
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[DisplayName("Rotate About")]
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public DirectionAxis Axis { get; set; } = new DirectionAxis() { Origin = Vector3.NegativeInfinity, Normal = Vector3.UnitZ };
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public override bool CanApply => true;
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public int Count { get; set; } = 3;
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[Description("Rotate the part to the same angle as the array.")]
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public bool RotatePart { get; set; } = true;
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// make this public when within angle works
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private double Angle { get; set; } = 360;
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// make this public when it works
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[DisplayName("Keep Within Angle")]
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[Description("Keep the entire extents of the part within the angle described.")]
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private bool KeepInAngle { get; set; } = false;
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public override void Apply(UndoBuffer undoBuffer)
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{
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OperationSourceObject3D.Apply(this);
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base.Apply(undoBuffer);
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}
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Mesh)
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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Rebuild(null);
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}
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else if (invalidateType.InvalidateType == InvalidateType.Properties
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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private void Rebuild(UndoBuffer undoBuffer)
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{
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using (this.RebuildLock())
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{
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this.DebugDepth("Rebuild");
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var aabb = this.GetAxisAlignedBoundingBox();
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// check if we have initialized the Axis
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if (Axis.Origin.X == double.NegativeInfinity)
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{
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// make it something reasonable (just to the left of the aabb of the object)
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Axis.Origin = aabb.Center - new Vector3(-30, 0, 0);
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}
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// make sure our length is in the right axis
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for (int i = 0; i < 3; i++)
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{
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if (Axis.Normal[i] != 0 && Axis.Origin[i] == 0)
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{
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var newOrigin = Vector3.Zero;
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newOrigin[i] = Math.Max(aabb.Center[0] - Axis.Origin[0],
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Math.Max(aabb.Center[1] - Axis.Origin[1],
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aabb.Center[2] - Axis.Origin[2]));
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}
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}
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var sourceContainer = OperationSourceObject3D.GetOrCreateSourceContainer(this);
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this.Children.Modify(list =>
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{
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list.Clear();
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// add back in the sourceContainer
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list.Add(sourceContainer);
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// get the source item
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var sourceItem = sourceContainer.Children.First();
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var offset = Vector3.Zero;
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for (int i = 0; i < Math.Max(Count, 1); i++)
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{
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var next = sourceItem.Clone();
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var normal = Axis.Normal.GetNormal();
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var angleRadians = MathHelper.DegreesToRadians(Angle) / Count * i;
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next.Rotate(Axis.Origin, normal, angleRadians);
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if (!RotatePart)
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{
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var nextAabb = next.GetAxisAlignedBoundingBox();
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next.Rotate(nextAabb.Center, normal, -angleRadians);
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}
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list.Add(next);
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}
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});
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}
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this.Invalidate(new InvalidateArgs(this, InvalidateType.Content));
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}
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public override void Remove(UndoBuffer undoBuffer)
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{
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OperationSourceObject3D.Remove(this);
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base.Remove(undoBuffer);
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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layer.World.RenderDirectionAxis(Axis, this.WorldMatrix(), 30);
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}
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}
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}
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}
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