Made MatterControl run as a .net standard app
Moving matter control to a lib and creating a new exe to run it
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485 changed files with 283 additions and 571 deletions
383
MatterControlLib/CustomWidgets/TreeView/TreeView.cs
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383
MatterControlLib/CustomWidgets/TreeView/TreeView.cs
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.CustomWidgets
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{
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/// <summary>
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/// Make this object a terminating leafe in the Design History. Do
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/// not show any of its children
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/// </summary>
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public interface IVisualLeafNode
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{
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}
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public class TreeView : ScrollableWidget
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{
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private ThemeConfig theme;
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public TreeView(ThemeConfig theme)
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: this(0, 0, theme)
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{
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}
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public TreeView(int width, int height, ThemeConfig theme)
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: base(width, height)
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{
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this.theme = theme;
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this.AutoScroll = true;
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this.HAnchor = HAnchor.Stretch;
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this.VAnchor = VAnchor.Stretch;
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}
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#region Events
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public event EventHandler AfterCheck;
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public event EventHandler AfterCollapse;
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public event EventHandler AfterExpand;
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public event EventHandler AfterLabelEdit;
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public event EventHandler<TreeNode> AfterSelect;
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public event EventHandler BeforeCheck;
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internal void NotifyItemClicked(GuiWidget sourceWidget, MouseEventArgs e)
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{
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this.NodeMouseClick?.Invoke(sourceWidget, e);
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}
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public event EventHandler BeforeCollapse;
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public event EventHandler BeforeExpand;
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public event EventHandler BeforeLabelEdit;
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public event EventHandler<TreeNode> BeforeSelect;
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public event EventHandler NodeMouseClick;
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public event EventHandler NodeMouseDoubleClick;
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public event EventHandler NodeMouseHover;
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#endregion Events
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#region Properties
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//
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// Summary:
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// Gets or sets a value indicating whether check boxes are displayed next to the
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// tree nodes in the tree view control.
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//
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// Returns:
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// true if a check box is displayed next to each tree node in the tree view control;
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// otherwise, false. The default is false.
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public bool CheckBoxes { get; set; }
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//
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// Summary:
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// Gets or sets a value indicating whether the selection highlight spans the width
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// of the tree view control.
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//
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// Returns:
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// true if the selection highlight spans the width of the tree view control; otherwise,
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// false. The default is false.
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public bool FullRowSelect { get; set; }
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//
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// Summary:
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// Gets or sets a value indicating whether the selected tree node remains highlighted
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// even when the tree view has lost the focus.
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//
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// Returns:
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// true if the selected tree node is not highlighted when the tree view has lost
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// the focus; otherwise, false. The default is true.
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public bool HideSelection { get; set; }
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//
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// Summary:
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// Gets or sets the distance to indent each child tree node level.
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//
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// Returns:
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// The distance, in pixels, to indent each child tree node level. The default value
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// is 19.
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//
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// Exceptions:
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// T:System.ArgumentOutOfRangeException:
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// The assigned value is less than 0 (see Remarks).-or- The assigned value is greater
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// than 32,000.
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public int Indent { get; set; }
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//
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// Summary:
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// Gets or sets the height of each tree node in the tree view control.
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//
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// Returns:
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// The height, in pixels, of each tree node in the tree view.
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//
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// Exceptions:
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// T:System.ArgumentOutOfRangeException:
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// The assigned value is less than one.-or- The assigned value is greater than the
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// System.Int16.MaxValue value.
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public int ItemHeight { get; set; }
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//
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// Summary:
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// Gets or sets a value indicating whether the label text of the tree nodes can
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// be edited.
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//
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// Returns:
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// true if the label text of the tree nodes can be edited; otherwise, false. The
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// default is false.
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public bool LabelEdit { get; set; }
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//
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// Summary:
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// Gets or sets the color of the lines connecting the nodes of the TreeView
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// control.
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//
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// Returns:
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// The System.Drawing.Color of the lines connecting the tree nodes.
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public Color LineColor { get; set; }
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//
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// Summary:
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// Gets or sets the delimiter string that the tree node path uses.
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//
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// Returns:
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// The delimiter string that the tree node TreeNode.FullPath
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// property uses. The default is the backslash character (\).
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public string PathSeparator { get; set; }
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public Color TextColor { get; set; } = Color.Black;
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public double PointSize { get; set; } = 12;
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//
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// Summary:
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// Gets or sets a value indicating whether the tree view control displays scroll
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// bars when they are needed.
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//
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// Returns:
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// true if the tree view control displays scroll bars when they are needed; otherwise,
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// false. The default is true.
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public bool Scrollable { get; set; }
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//
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// Summary:
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// Gets or sets the tree node that is currently selected in the tree view control.
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//
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// Returns:
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// The TreeNode that is currently selected in the tree view
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// control.
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private TreeNode _selectedNode;
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public void Clear()
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{
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this.ScrollArea.CloseAllChildren();
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// Release held reference
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_selectedNode = null;
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}
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public TreeNode SelectedNode
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{
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get => _selectedNode;
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set
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{
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if (value != _selectedNode)
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{
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OnBeforeSelect(null);
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if (_selectedNode != null)
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{
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_selectedNode.HighlightRegion.BackgroundColor = Color.Transparent;
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}
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_selectedNode = value;
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_selectedNode.HighlightRegion.BackgroundColor = theme.AccentMimimalOverlay;
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OnAfterSelect(null);
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}
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}
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}
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public bool ShowLines { get; set; }
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public bool ShowNodeToolTips { get; set; }
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public bool ShowPlusMinus { get; set; }
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public bool ShowRootLines { get; set; }
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public bool Sorted { get; set; }
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public IComparer TreeViewNodeSorter { get; set; }
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//
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// Summary:
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// Gets the number of tree nodes that can be fully visible in the tree view control.
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//
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// Returns:
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// The number of TreeNode items that can be fully visible in
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// the TreeView control.
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public int VisibleCount { get; }
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#endregion Properties
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//
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// Summary:
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// Disables any redrawing of the tree view.
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public void BeginUpdate()
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{
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throw new NotImplementedException();
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}
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//
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// Summary:
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// Collapses all the tree nodes.
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public void CollapseAll()
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{
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throw new NotImplementedException();
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}
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//
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// Summary:
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// Enables the redrawing of the tree view.
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public void EndUpdate()
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{
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throw new NotImplementedException();
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}
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//
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// Summary:
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// Expands all the tree nodes.
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public void ExpandAll()
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{
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throw new NotImplementedException();
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}
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//
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// Summary:
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// Retrieves the tree node that is at the specified point.
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//
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// Parameters:
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// pt:
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// The System.Drawing.Point to evaluate and retrieve the node from.
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//
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// Returns:
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// The TreeNode at the specified point, in tree view (client)
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// coordinates, or null if there is no node at that location.
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public TreeNode GetNodeAt(Vector2 pt)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Retrieves the number of tree nodes, optionally including those in all subtrees,
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/// assigned to the tree view control.
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/// </summary>
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/// <param name="includeSubTrees">true to count the TreeNode items that the subtrees contain;
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/// otherwise, false.</param>
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/// <returns>The number of tree nodes, optionally including those in all subtrees, assigned
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/// to the tree view control.</returns>
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public int GetNodeCount(bool includeSubTrees)
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{
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throw new NotImplementedException();
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}
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public void Sort()
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{
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throw new NotImplementedException();
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}
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protected internal virtual void OnAfterCollapse(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected internal virtual void OnBeforeCollapse(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnAfterCheck(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnAfterExpand(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnAfterLabelEdit(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnAfterSelect(TreeNode e)
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{
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AfterSelect?.Invoke(this, e);
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}
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protected virtual void OnBeforeCheck(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnBeforeExpand(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnBeforeLabelEdit(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnBeforeSelect(TreeNode e)
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{
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BeforeSelect?.Invoke(this, e);
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}
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protected virtual void OnNodeMouseClick(EventArgs e)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnNodeMouseDoubleClick(EventArgs e)
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{
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throw new NotImplementedException();
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}
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}
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}
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