Turn triangulate off in curve for now
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@ -107,8 +107,6 @@ namespace MatterHackers.MatterControl.DesignTools
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var curvedMesh = object3Ds.meshCopy.Mesh;
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var originalMesh = object3Ds.original.Mesh;
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// split edges to make it curve better
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curvedMesh.Triangulate();
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if (false)
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{
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int sidesPerRotation = 30;
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