Turn triangulate off in curve for now

This commit is contained in:
Lars Brubaker 2018-06-27 14:52:05 -07:00
parent dbbb6a1090
commit b9f4627a82

View file

@ -107,8 +107,6 @@ namespace MatterHackers.MatterControl.DesignTools
var curvedMesh = object3Ds.meshCopy.Mesh;
var originalMesh = object3Ds.original.Mesh;
// split edges to make it curve better
curvedMesh.Triangulate();
if (false)
{
int sidesPerRotation = 30;